Richard Foster thank you for your questions! Sorry for my late reply (Halloween!) 1)Granularity: (a)Bivius is a narrative RPG the variety of results is based on the player's immagination: potentially infinite ;-), (b) The mechanics of the test of Rule 5 are deceptively simple: there are many possible outcomes: draws, average success/failure and fought victory/defeat (among equals), easy victory and unexpected failure (for the stronger), serious defeat or surprising victory (for the weakest)... not bad for a binary dice :)
2)rolling dice: you can roll every dice you want with Bivius :-D
3)"compulsion loop": interesting question. In a solo game it is probably just an illusion. I know Bivius uses a bit radical approach to gaming, for example in a standard solo system you randomly generate a situation and a threat then you randomly select a proper opponent or you pick a monster from a list considering the level of your character and the level of the monster, then you randomly select other condistions to higher or lower the difficulty of the task..bla bla bla everything done to have a balanced but still menacing risk for your PC. Bivius, using the reverse procedure, gives you a balanced and still menacing risk immediately, then you create the appropriate scene and check the result. Often the story unfolds so quickly and naturally that I struggle to write down what happens.
Sophia Brandt thank you! The more you play it the better your adventure develops, I think the first few times the hardest part will be Rule 7 and maybe someone will need the help of some additional random generator but with time you learn to be guided by the plot and to know when asking a quick question.
lino pang Really cool. Thanks for the response. I look forward to trying your ruleset at some point, and I look forward to reading some of your play throughs. Great work!
Richard Foster thank you for your questions! Sorry for my late reply (Halloween!)
ReplyDelete1)Granularity:
(a)Bivius is a narrative RPG the variety of results is based on the player's immagination: potentially infinite ;-),
(b) The mechanics of the test of Rule 5 are deceptively simple: there are many possible outcomes: draws, average success/failure and fought victory/defeat (among equals), easy victory and unexpected failure (for the stronger), serious defeat or surprising victory (for the weakest)... not bad for a binary dice :)
2)rolling dice: you can roll every dice you want with Bivius :-D
3)"compulsion loop": interesting question.
In a solo game it is probably just an illusion.
I know Bivius uses a bit radical approach to gaming, for example in a standard solo system you randomly generate a situation and a threat then you randomly select a proper opponent or you pick a monster from a list considering the level of your character and the level of the monster, then you randomly select other condistions to higher or lower the difficulty of the task..bla bla bla everything done to have a balanced but still menacing risk for your PC. Bivius, using the reverse procedure, gives you a balanced and still menacing risk immediately, then you create the appropriate scene and check the result. Often the story unfolds so quickly and naturally that I struggle to write down what happens.
Sophia Brandt thank you! The more you play it the better your adventure develops, I think the first few times the hardest part will be Rule 7 and maybe someone will need the help of some additional random generator but with time you learn to be guided by the plot and to know when asking a quick question.
ReplyDeletelino pang Really cool. Thanks for the response. I look forward to trying your ruleset at some point, and I look forward to reading some of your play throughs. Great work!
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