Stuff is moving slow as of late as I found myself disenchanted by 1974 Style. I still like it, but I also learned that by trying to hard to bolt more stuff to the game that at some point, one must look at themselves and say: "Maybe instead of trying to make a simple game complex, you should move up to a slightly more complex game."
So, now I've got a newish system on my mind to work with: Mini Six / Open D6.
Heh, newish -- Ghostbusters was '86. I can't see what you make with it.
ReplyDeleteedit: that was supposed to say I can't wait to see what you make with it.
interesting but right now I'm still following the other way, boldly exploring the dark abyss of simplification of RPG
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