Wednesday, August 17, 2016

Wanted to share my first draft of a solo RPG inspired by the recent posting of the Oculus d12. Like the Oculus, Paragon to Control has you observing a character, but pitches you as that character's active handler and adviser, rather than a distant, mystical influencer. It's intended for modern and sci-fi stories of soldiers, spies, space travel, and superheroes, where you and your agents build or lose trust in each other over the outcome of scenes.

Wanted to share my first draft of a solo RPG inspired by the recent posting of the Oculus d12. Like the Oculus, Paragon to Control has you observing a character, but pitches you as that character's active handler and adviser, rather than a distant, mystical influencer. It's intended for modern and sci-fi stories of soldiers, spies, space travel, and superheroes, where you and your agents build or lose trust in each other over the outcome of scenes.

All feedback welcome in this thread. It's very much unfinished and likely unclear in ways I'm too biased to notice.

5 comments:

  1. Do you have a short write up of you running this through a couple of scenes?

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  2. Omari Brooks Not yet! I posted it straight out of draft. Hoping to get a chance to test it this weekend.

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  3. I think it's good!
    maybe you should think something else for the d10 thing, "magical talisman" works for Oculus but a rolling microcomputer doesn't very much. perhaps defining the d10 an alien MIB artifact or maybe using another kind of randomizer?

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  4. Just because my mind works that way, I thought it would be funny if you flipped over the sheet and there was the game Renegade to Overlord where you played a shadier kind of hero and the device that connects you is the TAIL (Tactical Analysis and Information Leech.) :-)

    BTW, love the concept and looking forward to some actual play/play test reports.

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  5. Playtested a single scene a while ago. Updated to v0.2.

    - Reduced Momentum Limits to prevent scenes from sprawling.
    - Added rule for establishing scene facts independent of Paragon's abilities, without impacting Momentum.
    - Added modifiers for likelihood on scene facts rolls.
    - Cited the Oculus and Oculus d12 as inspiration.

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