Thursday, January 28, 2016

A post by Guy Bowers, designer of Black Ops. Card activation is very convenient when solo playing skirmish games. Maybe this also applies to combat-oriented solo role playing...

A post by  Guy Bowers, designer of Black Ops. Card activation is very convenient when solo playing skirmish games. Maybe this also applies to combat-oriented solo role playing...

http://www.karwansaray.com/pw/wss/blog/how-i-learnt-to-love-card-activation/
http://www.karwansaray.com/pw/wss/blog/how-i-learnt-to-love-card-activation

3 comments:

  1. Geoff Osterberg Oh, wow! All this certainly sounds interesting, and your players are like to have such a careful GM :)

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  2. evandro novel I have. War/skirmish games are very easy to solo, especially card based activations like TRWNN since they decide who goes when for you.

    Speaking of which, here's another game that has a nice reaction chart for similar circumstances 

    http://www.tynesidewargames.co.uk/download/LawOfTheGunWildWestRules.pdf

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  3. MoonSylver I agree! I played a few Memoir44 Solo games and they often were quite interesting. Thank you for the link! I am not particularly interested in Western rules at the moment, but I guess that the reaction system is quite portable :)

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