Thursday, January 7, 2016

I mentioned this a couple of days ago - now it's available to download. Quill - the letter-writing RPG for single player.

9 comments:

  1. This is a great concept, and I'm looking forward to trying it. Regrettably, being blind I can't exactly print a letter. :) It reminds me of De Profundis, the Lovecraftian letter-writing game, though his has more structure as it is meant for solo play. Thank you for such an original notion.

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  2. Zachary Kline thanks so much, man. To be honest it works just as well typing it out :). Yeah I love de Profundis - it was a big inspiration

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  3. It's cool. I'll try it soon. May I ask why no love letter scenario? It seems strangely incomplete without one.

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  4. Paul Czege it's a good point. I was thinking how I'd tackle gender but then I suppose I can just have two types of recipient depending on on your preference. I'll be adding this shortly :)

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  5. Very interesting! One of the things I like is that the idea of a journal is somehow built into the system: this seems to me a great plus for a Solo game!

    In my opinion, a scenario generation system could be very helpful, as well as a system to link different scenarios (a campaign system). E.g. your character wants that a specific Action is performed. He could go through this sequence of scenarios:
    A. ask permission to a superior to have the Action performed;
    B. ask someone preliminary information about the Object of the Action;
    C. ask someone else to actually perform the Action.

    The results of A, B and C could be combined to define the outcome of the Action.

    Similarly, your character might want to obtain an Object.

    You could provide random generators for Actions, Objects, Correspondents.

    In the Campaign, you could start with 1D6 friendly Correspondents. Going through the scenarios, you might lose these friends (as in The Father) or befriend previously neutral correspondents (as in The Art Dealer).

    Also, the basic idea / system is quite setting neutral. I think one could easily have historical, fantasy, steampunk, gothic, mythos versions etc, simply by defining different generators for the elements involved in the Scenarios (e.g. different generators for Action, Object, Correspondent etc).

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  6. This is really cool.  I look forward to reading it.

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