Thursday, September 27, 2018

Downloaded the rules for Barbarian Prince and the Barbarian Prince App which just moves.aroind a hexmap.


Downloaded the rules for Barbarian Prince and the Barbarian Prince App which just moves.aroind a hexmap.
Have been thinking about simplifying it and making it more like Tunnels and Dragons.
There are a lot of rules but they're intuitive. And random table based.

Wednesday, September 26, 2018

No dice? Playing solo? Freeform writing?

No dice? Playing solo? Freeform writing?
Any time you need a conflict resolution, use this handy sheet.

https://www.dropbox.com/s/fsawjx8vnx8ni75/Jeshields_PnP-ConflictResolutionSystem.jpg?dl=0
https://www.dropbox.com/s/fsawjx8vnx8ni75/Jeshields_PnP-ConflictResolutionSystem.jpg?dl=0

If you were to remove all randomizers (dice, cards, resource management) from solo roleplaying, leaving only pen and paper, what would that experience be like? Could it still be called roleplaying?

If you were to remove all randomizers (dice, cards, resource management) from solo roleplaying, leaving only pen and paper, what would that experience be like? Could it still be called roleplaying?

For bonus points, what if in addition to the above conditions, your base RPG was also something like Amber diceless?

Originally shared by Lunar Gin

Originally shared by Lunar Gin

Hi,
For those who like minimalist rules, I suggest a new ruleset. Ultra simple, extremely fast. The idea was to fluidify and simplify even more what I had written in Rocket Dungeons. With these rules, you can play with 100 adventurers if you want!
Very soon, I will write another post on how I can play quickly, because Mythic is definitely too complicated for me!

https://lbrpg.blogspot.com/2018/09/solo-rpg-simplest-world-ruleset.html

Tuesday, September 25, 2018

The sounds like a potentially interesting future game for solo players.

I have a question that's been bothering me for a long time: how do you determine when a character takes enough harm to die in FU: Freeform Universal? That one question keeps me from playing FU, since I can't seem to come up with something that feels right for determining when a character takes enough conditions to die. Or even the amount of conditions to call for the character's death. And just saying the character dies doesn't gel with me, since I would prefer a mechanical means of determining that.

I have a question that's been bothering me for a long time: how do you determine when a character takes enough harm to die in FU: Freeform Universal? That one question keeps me from playing FU, since I can't seem to come up with something that feels right for determining when a character takes enough conditions to die. Or even the amount of conditions to call for the character's death. And just saying the character dies doesn't gel with me, since I would prefer a mechanical means of determining that.

I've considered the HP system from Tiny Frontiers. But that's not a good feel for me, either. And I just don't care for using standard HP with FU.

Monday, September 24, 2018

If you're a Five Parsecs From Home player, go ahead and download the rules again from the Wargame Vault.

If you're a Five Parsecs From Home player, go ahead and download the rules again from the Wargame Vault.

Enemies are now led by a Boss, you start the campaign with a unique Personal Item and the Character Event and Campaign Event tables are a bit more detailed with better explanations and some tweaked results.