Monday, April 30, 2018

Where is a good place to look for a variety of miniatures for board games? Or maybe some good ideas to play board games solo with them as well. I love board games and I can only play them solo because of work and no free time. Looking for ideas.

Four Against the Darkness and Ruins of the Undercity both expect the player to make full Labyrinth Lord characters. That seems like a lot of book keeping. I was thinking about trying it with Maze Rats but magic will be wonky.

Four Against the Darkness and Ruins of the Undercity both expect the player to make full Labyrinth Lord characters. That seems like a lot of book keeping. I was thinking about trying it with Maze Rats but magic will be wonky.


I spent so long this weekend trying to write up my second Experiment that I forgot to post the end of the first. Here is the conclusion of my Silent Legions adventure, which is followed by my thoughts on how it all worked.

I spent so long this weekend trying to write up my second Experiment that I forgot to post the end of the first. Here is the conclusion of my Silent Legions adventure, which is followed by my thoughts on how it all worked.

On playing scenes you're not looking forward to.

On playing scenes you're not looking forward to.

I finally played through the mass battle that I'd cornered my solo SWN character into. He'd partnered up with some mercs to attack a den of smugglers who were sabotaging off-world weapon shipments to squeeze out competition and keep prices high.

I think I'd been dreading it for over a month as I tried to find satisfying ways to consolidate the die rolling to squads and have more interesting objectives than both sides firing volleys until one tapped out. I cobbled in some Blades in the Dark style clocks in hopes that I could make a tense fight over a weapons cache, and made my squads of smugglers and mercs into single characters with abnormally high HP totals.

I didn't like how it went.

The hero and his mercenary allies were winning so easily by the end of the second round of combat that I rolled to see if the bad guys had some kind of contingency to amp up the challenge. Even after I granted the smugglers a random idea roll that generated a Pretech "confusion grenade", they got trounced and surrendered a few attacks later.

But the good news is, that scene is OVER. It was sloppy and unsatisfying from a mechanical standpoint, but it's canon to my adventure now. I have a little better idea of how strong SWN 'Heroic' variant PCs are, and if there's another mass battle, I'm not handcuffed to the mechanics that didn't work out.

Best of all, now I can get back to the story I really want to advance, which is my character trying to network his way to contacts who can get him off of his Tech Level 2 homeworld and into some more futuristic sci-fi adventure.

TL;DR - The perfect is the enemy of the good. If you're struggling to find the 'perfect' way to process a scene, remind yourself that it's just one scene among many. The sooner you pick a method and resolve the scene, the sooner you can get back to driving your solo sessions forward to new experiences.

Sunday, April 29, 2018

Given that +JohnFiore was such an active member of this community and co-designer on Untold: Adventures Await, I wanted to let everyone know he recently chose to delete his profile. He’s taken on a role in a challenging school that encouraged him to remove his social media presence.

Given that +JohnFiore was such an active member of this community and co-designer on Untold: Adventures Await, I wanted to let everyone know he recently chose to delete his profile. He’s taken on a role in a challenging school that encouraged him to remove his social media presence.

If you have any Untold related questions, please tag me, and I’ll respond ASAP.

Friday, April 27, 2018

I feel like Funhouse RPG is a good fallback system. It's not really enough in my mind to run a campaign, but it's great when I want to learn a new relevant system but don't have the time.

I feel like Funhouse RPG is a good fallback system. It's not really enough in my mind to run a campaign, but it's great when I want to learn a new relevant system but don't have the time.

Memetic Ninja Sci Fi Action GO

https://docs.google.com/document/d/1cj4BvbhrSpUXi_cuwSefN2wgKqpMZqe5Q1ubg_tzr0c

This was heavily inspired by Neo Shinobi Vengeance, http://ageofravens.blogspot.com/2018/02/neo-shinobi-vendetta-fate-pre-gens.html - which has some fantastic material. The powers post, setting, and some actual plays are linked in there. Lowell Francis has written some stuff that has lit my mind on fire and encouraged me to try some Fate RPGing in the future.

What sort of roleplaying experience did you PRIMARILY have before becoming interested in solo rpgs?

What sort of roleplaying experience did you PRIMARILY have before becoming interested in solo rpgs?

I can't make multiple choice polls in G+. If you have similar amounts of experience with multiple types of roleplaying, give priority to TTRPGs. If you started with solo RPGs (including gamebooks), just choose "no prior experience."

Thanks!

If your'e not sure how to categorize something just use the Other category and leave a comment (polls are limited to five by G+).

Notes:

CRPG = Computer Role Playing Game
TTRPG = Table Top Role Playing Game

Also, apologies to those who voted in the previously deleted poll. I made a mistake on that one.