Hello all,
Newbie asking for help. I am a little bit lost regarding solo roleplaying, so would like to ask for good intro pages. Mythic and stuff like that is giving me a hard time here :/ and I am fairly sure there are good introduction pages to solo RPGing using more newbie-friendly methods and engines. As such I love here to ask about good pages and maybe even rulebooks for solo playing. I am not much into dungeon crawling myself, so other rulebooks might be preferred (even if I do not oppose crawling either!). So, where do you think I should be starting? Thank you all a lot in advance!!!
Thursday, May 3, 2018
"Paying the tax" on Four Against Darkness - review and play report.
"Paying the tax" on Four Against Darkness - review and play report.
http://rpgtax.blogspot.com/2018/05/four-against-darkness.html?spref=gp
http://rpgtax.blogspot.com/2018/05/four-against-darkness.html?spref=gp
I go back and forth between super-light systems and heavier ones — I think Ironsworn is next, as a sort of in-between selection — and I decided to get back to one of my slightly crunchier games. This one's a wuxia tale about a taiji student in a version of Imperial China, on a quest with a fabled weapon in tow, and it's early days yet in terms of storyline.
I go back and forth between super-light systems and heavier ones — I think Ironsworn is next, as a sort of in-between selection — and I decided to get back to one of my slightly crunchier games. This one's a wuxia tale about a taiji student in a version of Imperial China, on a quest with a fabled weapon in tow, and it's early days yet in terms of storyline.
Because I've moved forward with mixing and matching GME mechanics and additional complexity as a result, I think I may incorporate some of the "advanced" elements of Mythic I haven't used thus far. I'm interested in seeing how letting go of the plot as much as possible will influence both the direction and fun of playing the story. I can't give EVERYTHING over to an oracle, but I'd like to see how far I can go without breaking things.
https://www.rpgsolo.com/forum/Thread-Wuxia-Twin-Lightnings-of-the-Temple
Because I've moved forward with mixing and matching GME mechanics and additional complexity as a result, I think I may incorporate some of the "advanced" elements of Mythic I haven't used thus far. I'm interested in seeing how letting go of the plot as much as possible will influence both the direction and fun of playing the story. I can't give EVERYTHING over to an oracle, but I'd like to see how far I can go without breaking things.
https://www.rpgsolo.com/forum/Thread-Wuxia-Twin-Lightnings-of-the-Temple
Wednesday, May 2, 2018
Tuesday, May 1, 2018
Spent my lunch break making a party for Four Against Darkness. I drew them also.

Spent my lunch break making a party for Four Against Darkness. I drew them also.
I will begin the crawl when I get home from work.
Not sure if this has been brought up here yet but I just caught wind of this, might be of interest to some.

Not sure if this has been brought up here yet but I just caught wind of this, might be of interest to some.
Originally shared by James Eisert
For when the players aren't around and you need your old school fix! Game is doing rather well! https://goo.gl/8r6R7o
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