Monday, September 28, 2015

Neat die drop table shared by Matthew Schmeer

Originally shared by Adventure Girl

Originally shared by Adventure Girl

I am studying and learning how to play multiple characters in an RPG.

What do you do, play one single character, or many, when playing a roleplaying game solo?
http://thelonecrusader.com/how-to-play-multiple-characters-in-a-solo-adventure

Sunday, September 27, 2015

An interesting discovery: Plot Wheels.

Giving this a shot this week. I'm traveling, so I packed my copy of Ruins of the Undercity in my backpack and planning to use S&W Core as the ruleset. I'm curious what sorts of artifacts you end up generating as part of your experience. That is, do you end up producing a narrative, or keep a generated map, or something else as the end result of an adventure or campaign?

Giving this a shot this week. I'm traveling, so I packed my copy of Ruins of the Undercity in my backpack and planning to use S&W Core as the ruleset. I'm curious what sorts of artifacts you end up generating as part of your experience. That is, do you end up producing a narrative, or keep a generated map, or something else as the end result of an adventure or campaign?

So following my birthday, and the present I received, I've settled on a superhero campaign.

So following my birthday, and the present I received, I've settled on a superhero campaign.

I now just have to choose what game I'd like it to be. I have a few ideas, but am currently undecided on which one to pick, here's the list:

Serious
A street level campaign, with three characters that I've had milling around for little while. One a techie, another a matter swordsman, and another an illusionist.

Lego superheroes
If you've played a Lego videogame you'll know where I'm coming from. I wouldn't use an established character, possibly the same three as above.

Emergent superhero
A normal bloke is present during an asteroid strike and should gain super powers, the only way to find out is try and see whether he can use a super power, with humourous results.

Superhero school
Like Hogwarts but for superheroes. My character is the son of the city's greatest hero so should inherit great powers, only they haven't developed yet. Quite similar to the above, but with developed heroes and a general acceptance of supers. I think I favour the year zero approach above.

So the question is - which one to choose?