So MoonSylver mentioned in his latest post the idea that as solo players we tend to be dreamers. I definitely feel like this is the case with me. My issue is often that i can dream up an idea in broad strokes but that i seem to lack the discipline required to "GM," it for myself. I don't know if I'm really creative enough for this hobby.
That being said, I wonder if a solution is minimal prep. I'm curious, what solo genres can you run with minimal worldbuilding? I'm trying to find a place where a character or a concept just clicks for me. I have lots of big ideas but actually executing them is strangely difficult.
Any thoughts appreciated :)
Saturday, September 19, 2015
So MoonSylver mentioned in his latest post the idea that as solo players we tend to be dreamers. I definitely feel like this is the case with me. My issue is often that i can dream up an idea in broad strokes but that i seem to lack the discipline required to "GM," it for myself. I don't know if I'm really creative enough for this hobby.
Friday, September 18, 2015
One of the areas I would really like to improve in my solo games is PC social interaction (yes, I do recognize the latent irony in that!). I feel like that pillar is the most meta in my gameplay and can really disrupt immersion.
One of the areas I would really like to improve in my solo games is PC social interaction (yes, I do recognize the latent irony in that!). I feel like that pillar is the most meta in my gameplay and can really disrupt immersion.
What techniques do you folks use to keep you in the PCs' heads while still interacting with the system yet seems to retain that sense of surprise?
I seem to either bog down into a series of mechanical skill rolls or end up simply hand-waving interactions (which I don't particularly like). Clearly, there are circumstances where the mechanics can help you out (e.g. opposed rolls, social combat, etc.) but, how can you keep the PC - NPC interaction dynamic and meaningful without raising the stakes?
What techniques do you folks use to keep you in the PCs' heads while still interacting with the system yet seems to retain that sense of surprise?
I seem to either bog down into a series of mechanical skill rolls or end up simply hand-waving interactions (which I don't particularly like). Clearly, there are circumstances where the mechanics can help you out (e.g. opposed rolls, social combat, etc.) but, how can you keep the PC - NPC interaction dynamic and meaningful without raising the stakes?
Playing Dungeon World solo may now be easier with this nifty web app. Thank you Ray Otus .
Playing Dungeon World solo may now be easier with this nifty web app. Thank you Ray Otus .
Originally shared by Ray Otus
Based on some discussion in another thread I made a quick web app to give you a random GM move. (It has a "re-roll" button too.) Might make it look nicer later. You could put a link to it on the face of your smartphone and use it at the table.
http://www.jellysaw.com/dw/gm-moves.html
Originally shared by Ray Otus
Based on some discussion in another thread I made a quick web app to give you a random GM move. (It has a "re-roll" button too.) Might make it look nicer later. You could put a link to it on the face of your smartphone and use it at the table.
http://www.jellysaw.com/dw/gm-moves.html
Tuesday, September 15, 2015
So military SF is a soft spot of mine, mostly thanks to the Honor Harrington series, which is weirdly addictive. I picked up Redemption from DriveThru RPG yesterday, and am now wondering how I might go about solo-ing something which seems pretty group-focused. I think where I run into trouble is playing multiple characters, I have enough problems with one other person in my head. :)
So military SF is a soft spot of mine, mostly thanks to the Honor Harrington series, which is weirdly addictive. I picked up Redemption from DriveThru RPG yesterday, and am now wondering how I might go about solo-ing something which seems pretty group-focused. I think where I run into trouble is playing multiple characters, I have enough problems with one other person in my head. :)
Has anybody done anything with this kind of focus? Are their any tips for keeping more than one PC viable? I've seen PC emulation used with multiple characters before, but find that whole concept a bit counter intuitive.
http://www.drivethrurpg.com/product/134505/Redemption-A-Game-of-Tactics-and-Consequences
Has anybody done anything with this kind of focus? Are their any tips for keeping more than one PC viable? I've seen PC emulation used with multiple characters before, but find that whole concept a bit counter intuitive.
http://www.drivethrurpg.com/product/134505/Redemption-A-Game-of-Tactics-and-Consequences
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