Sunday, October 7, 2018

I was listening to the "One Shot" podcast the other day and they were playing a game called: "Fu**! It's Dracula!" which is a 200 Word RPG. I had never heard of 200 Word RPGs, so I went to One Shot website and found the link to the 200 Word RPG Challenge website. Holy Shamoley! There are the winners and finalists to the challenge for every year since 2015, which comes out to around 200 games. If you go there, the Dracula one is the 7th one down in the right hand column of this year's finalists. I downloaded it and I realized that it would be easy enought to reskin it for just about any type of game you want. Another free resource most of us, and possibly inspiration for the game designers out there.

I was listening to the "One Shot" podcast the other day and they were playing a game called: "Fu**! It's Dracula!" which is a 200 Word RPG. I had never heard of 200 Word RPGs, so I went to One Shot website and found the link to the 200 Word RPG Challenge website. Holy Shamoley! There are the winners and finalists to the challenge for every year since 2015, which comes out to around 200 games. If you go there, the Dracula one is the 7th one down in the right hand column of this year's finalists. I downloaded it and I realized that it would be easy enought to reskin it for just about any type of game you want. Another free resource most of us, and possibly inspiration for the game designers out there.
https://200wordrpg.github.io/winners

3 comments:

  1. I agree; I was chuckling after reading a few. I also found some simple mechanics that I can use situationally in my solo games. The nice part about it is that if you don't like the game, you've only wasted a minute or two of your time.

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  2. Well, this one wouldn't work for Solo play, but it made me chuckle, and it's something I definitely would have done when I was in my 20s. It's one of this year's winners, called "Sidewalkia."

    One player stands in a square of sidewalk with clearly defined boundaries and shouts:

    "I CLAIM THIS LAND IN THE NAME OF SIDEWALKIA."

    This player is now the Prime Minister.

    Other players join by declaring their loyalty to SIDEWALKIA. The PM declares each new player a role in the government.

    Each player describes an aspect of SIDEWALKIA's landscape, using real-world landmarks nearby as inspiration.

    Each player describes an unusual, outlandish historical moment of SIDEWALKIA.

    Each player declares something that SIDEWALKIA needs to succeed/grow/prevail.

    Without leaving the boundaries, look for these things in the world around you.

    To get these things, convince others to join SIDEWALKIA. Chant catchy slogans or sing songs to make passersby smile and join. If your total numbers reach more than 4, expand to another square and redistribute your population how you see fit. CELEBRATE RAUCOUSLY when new citizens join you.

    If someone walks through your square, SIDEWALKIA suffers a natural disaster. Describe it, mourn, and rebuild.

    If someone pauses, they vacationed in SIDEWALKIA. Describe their vacation experience for them, congratulate yourselves on being a destination.

    The game ends if your population reaches 15 or you have expanded to three or more squares of concrete.

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