Saturday, March 25, 2017

Summary notes to the conclusion of my Star Frontiers Alpha Dawn Basic adventure - the chase!

Summary notes to the conclusion of my Star Frontiers Alpha Dawn Basic adventure - the chase!

http://worldofthefifthsun.blogspot.com/2017/03/star-frontiers-alpha-dawn-gameplay-part_25.html

3 comments:

  1. I really love Star Frontiers, but the combat system just doesn't stand the test of time for me...

    But I'm still determined to have a(nother) solo game of it some day.

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  2. Now I'm wonder how easy it would be to hack with a modern lite system like Fate Accelerated Edition or Uncharted Worlds (Power by the Apocalypse with a healthy nod to Traveller.)

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  3. I'm finding the issue for me is in going from the Basic to the Expanded. SF Basic plays very lite rules wise. It seems very OSR-liike, except being percentile it's more like RQ/BRP lite. SF Expanded adds in the skills, details, situation modifiers, racial abilities, and crunch.

    After trying SF Expanded once, I might go back to using SF Basic rules again primarily with some of the SFE details sprinkled in.

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