I kept trying to get back into my supernatural game, and I just haven't been in the mood. Trying out a new idea this time. I used Mythic and a new system I'm working on to make a character and throw them into an adventure based on a writing prompt. I didn't include any of the dice rolls or questions in the post this time. I'm not sure which I like better.
http://diceandwords.blogspot.com/2017/03/genies-on-loose-pt-1-shattered-baubles.html
Interesting setup so far. And, yeah, I feel you regarding the questions and answers issue. Sometimes I feel the need to include them, to show that it is a GAME, and "here's how the rules impact play." But it's always a bit clunky when you include them.
ReplyDeleteIn general, I like seeing them though. I like getting a feel for how other people use the Emulators and how they interpret the results.
I'll second what Todd said: I generally like seeing the mechanics to see how the rules and oracle interactions drive the story, and maybe see if there's a trick or two I can steal.
ReplyDeleteWhen there's a very dramatic scene, I tend to leave the narrative unbroken and put all the mechanics in a section at the end.
Id like to see behind the curtain of this AP because when I skimmed it, I could not detect how the fictional was driven by the system.
ReplyDeleteSomehow I had missed your comment back when I posted this Alex Yari. In this scene it was mostly a social situation and Mythic's Meaning table shouldering a lot of the weight.
ReplyDeleteHowever there were two rolls in this session for my alter-ego. One was against Naivety (he failed and was drawn to the promise of wishes) and another was Preservation (again failed, causing him not be more wary of the genie and his abilities).
The bare bones system I was working on, and had forgotten about until about 5 minutes ago, involved rolling against Motivations and Vices.