Hopefully the 1977 Traveller rules for creating a subsector
constitute "actual play" of the game... they certainly play as a game!
Hopefully the 1977 Traveller rules for creating a subsector constitute "actual play" of the game... they certainly play as a game! http://ubiquitousrat.net/?p=3806
That looks cool. I have Cepheus Engine, which is an OGL version of Traveller 1. Despite my more sci fi leanings, I never actually played Traveller. I have a question about the borders. What do the solid ones and broken red borders indicate?
Ed Ortiz The thicker border marks the edge of Hegemony space, while the lesser borders mark territorial boundaries for the smaller polities. Helps me to visualise reasons for the trade routes that don't connect.
wow, that is awesome stuff! Now I gotta go find which edition I have in a box somewhere, I think it might be the later one since I bought it around 80-81
That looks cool. I have Cepheus Engine, which is an OGL version of Traveller 1. Despite my more sci fi leanings, I never actually played Traveller. I have a question about the borders. What do the solid ones and broken red borders indicate?
ReplyDeleteEd Ortiz The thicker border marks the edge of Hegemony space, while the lesser borders mark territorial boundaries for the smaller polities. Helps me to visualise reasons for the trade routes that don't connect.
ReplyDeletewow, that is awesome stuff! Now I gotta go find which edition I have in a box somewhere, I think it might be the later one since I bought it around 80-81
ReplyDeleteGreat share, thanks! It reminds me a bit of the mini-games attached to Mechwarrior for creating Mercenary units, planets, and so forth.
ReplyDelete