Thursday, September 15, 2016

My favourite solo engine is the Tiny Solitary Soldiers 1d6 system. I have an idea I am working on that is all running on a D100 open ended rolling system so intuituvely would imply a d100 open ended solo engine.

My favourite solo engine is the Tiny Solitary Soldiers 1d6 system. I have an idea I am working on that is all running on a D100 open ended rolling system so intuituvely would imply a d100 open ended solo engine.

Before I reinvent the wheel has anyone already done this?

3 comments:

  1. That is pretty much what I meant when I said I could multiply up the probabilities. It is the step 4 where I lose interest in Mythic. The beauty of TSS is that you can carry the entire system around in your head with no need for any look up tables or at most a single sheet where you can have the TSS at the top and then your lists of scenes, NPCs and Threads. One piece of paper can keep track of days or weeks of solo play. As soon as I get into Mythic style play with Action and Subject tables then I need to carry the system around as a seperate reference.

    I think I may build my own, similar to the above but with a couple of changes. I will integrate the CRGE surge factor. That requires no look ups, it is just recording a single figure. I am also playing with the idea of seperate 'negative twist' and 'positive twist'. The games I am looking at using this alongside have open ended dice rolls. Roll 01-05 and you roll again and subtract the result or roll 96+ and roll again and add. So conceptually if 1-17 were NO AND then sub zero results could be NO AND, NEGATIVE TWIST. Results above 100 become YES AND, POSITIVE TWIST. I could lose the Twist Die roll but also say that any roll ending in a '6' gives a twist. That would work out at about 17% chance of a twist across the board but with exceptional rolls more likely to give a twist.

    I am still just generating ideas at the moment so I have no system to test yet.

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  2. Peter R great, I see you have a clear idea of what you want to achieve.
    BTW I personally don't like open rolls, every easy statistical consideration is wasted with them and I think there is no reason for use them.

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  3. I only real justification for its use in this instance is that I am working towards an OGL d100 open ended game and want to have the solo rulesintegrated right from the start. I want to carry the open ended rolls through so the solo engine feels like an integral part of the game and not a bolt on after thought.

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