Monday, September 12, 2016

Awhile back, I mentioned that I was making some random tables as an engine for creating quests, NPC's, and for answering open-ended questions. Since I was asked, I've been meaning to share an early draft of two of the three tables for the quest generator. For the sake of consistency, these tables will be for fantasy, but the general idea should be adaptable to any genre.

Awhile back, I mentioned that I was making some random tables as an engine for creating quests, NPC's, and for answering open-ended questions. Since I was asked, I've been meaning to share an early draft of two of the three tables for the quest generator. For the sake of consistency, these tables will be for fantasy, but the general idea should be adaptable to any genre.

Quest Generator (Incomplete)

To create a random quest, roll 1d10 for each of the three tables: the Action table, the Object table, and the Obstacle table. (This sample doesn't include the obstacle table.)

Actions

This table provides actions that must be taken for the quest.

1. ) Steal
2.) Rescue*
3.) Destroy
4.) Kill*
5.) Hide
6.) Kidnap*
7.) Buy
8.) Alert*
9.) Build
10.) Deceive*

* This action requires rolls on the NPC generator tables, rather than on the Object table. These options most likely won't make the final draft.

Objects

This table provides things to be acted upon; these are the objects to be acted upon.

1.) Holy scroll
2.) Amulet
3.) Magic gem
4.) Ring
5.) Sword
6.) Wolf
7.) Information
8.) Ship
9.) Treasure map
10.) Crown

------

Example: I rolled a 1 on the Action table, and a 10 on the Object table. So, this would be a quest to steal a crown. (Why? That's for the solo RPG'er to decide, at this point.) Of course, there needs to be some form of opposition to make this quest a challenge, which would need a roll on the Obstacles table, which I'm still slowly working on.

So, what do you guys think? As I said, I'm also working on tables for an NPC generator, thus answering "who", as well as tables to answer the questions "what", "where", and perhaps "when", "why", and "how". I've still got a long way to go with this.

13 comments:

  1. I do love a good set of random tables :) - I struggle with blank pages, but give me something to 'throw at a wall' and see 'what sticks' is great for me.
    Some good examples 'out there' but always looking for more...
    Nathan V Happy to help test your system along the way :)

    ReplyDelete
  2. These types of ice-breaking ideas are great. Keep it up!

    ReplyDelete
  3. Build+Wolf?
    Ravenloft: time for making a menacing Tupilak golem, take your wolf traps, guys, we go to the Carpathian mountains for hunting, then straight to Darmstadt, Germany, Doc Frankenstein lives there... I'm sure he can help us :)

    ReplyDelete
  4. Hmmm... Reading the objects, I can definitely interpret them to mean other things, like how wolves could represent danger or swords meaning conflict?

    ReplyDelete
  5. lino pang​ wolf is just a placeholder. It's most likely going to be moved to the Obstacles table, once I have an idea I like.

    ReplyDelete
  6. Build should probably be "create".

    ReplyDelete
  7. Nathan V IMO build+wolf is a really interesting combination for an adventure seed, much better than buy+ring. what do you think?

    ReplyDelete
  8. lino pang​ I mean... yeah, I can see it in a Ravenloft or Eberron game, but I'd rather not impose that particular style of play. If I'm ever not too lazy and/or busy to finish this, I just might make tables more suitable for that.

    One thing I've thought of is incorporating this with sandbox play; have a "default" set of tables for a hex crawl map, with key hexes having their own tables. Maybe a set of tables each for different types of terrain. That's pretty ambitious, though, and I'd rather not put too much thought into something that far away.

    ReplyDelete
  9. If you prefer to interpret these more abstractly, please feel free! They work just as well that way!

    ReplyDelete
  10. lino pang​ well, damn, if I'm not trying to reinvent the wheel! Thank you! That's almost precisely what I'm trying to make!

    ReplyDelete
  11. Wolf might also be replaced with Threat.

    ReplyDelete