Thursday, August 6, 2015

While on vacation this last week I visited a FLGS in Duluth, Mn. Among my other finds, I finally picked up two I've been wanting for a while, a copy of The End of the World: Zombie Apocalypse and Fiasco. While friends and family have shown an interest in playing Fiasco, I couldn't wait. So I made up quick solo play booklet and some simple solo play rules.

While on vacation this last week I visited a FLGS in Duluth, Mn. Among my other finds, I finally picked up two I've been wanting for a while, a copy of The End of the World: Zombie Apocalypse and  Fiasco. While friends and family have shown an interest in playing Fiasco, I couldn't wait.  So I made up quick solo play booklet and some simple solo play rules.

First, I put all the required dice into a bag. During set up I pull them out and roll them for the relationships, needs, objects and locations the characters share. After set up I put the dice back in the bag.

The first scene I choose whoever seems most interesting and put them in a scene together. I also choose a question I want answered during the scene. As I write out the scene in brief, I pull a random die when questions with unknown answers arise (using standard yes/no formation). If it is a white die then the answer is yes, if it's a black die then the answer is no.  It's quick and easy and hardly interrupts the narrative at all. Once it seems I'm getting close to answering the scenes arching question I pull another random die from the bag, assigning a positive or negative ending to the scene according to Fiasco's rules.

Now, since keeping the dice constant is important for my randomization process, I always put any dice drawn back into the bag. However I mark how many dice of each type the characters have on my solo booklet. When I have a total of 8 dice assigned, I stop and play through the Tilt as per the rules. I choose two Tilt items myself and randomize the other two. 

I have yet to make it through Act 2 in my solo play, so I can't say how I'll handle the aftermath but I imagine it'll be in list form since it's the closest I can get to Fiasco's montage closing.

Like most of my solo rule workups, this one more than bridges the game/writing gap. With Fiasco being a narrative game by design it makes the transition very well. It's also started the wheels grinding away on way to incorporate some of the mechanics into my other solo gaming projects.

So far I'm having a good deal of fun with it. I'll add the link to my solo booklet for anyone that might find it useful. For printing, I used the booklet option in Foxit Reader. 
https://drive.google.com/file/d/0ByVeZxlFO74FOWx2VTdjdEZodlU/view?usp=sharing

4 comments:

  1. I've been meaning to play Fiasco solo for a while. This will be good.

    ReplyDelete
  2. Very nice. I was intrigued by "Fiasco", but have no experience with all the new school narrative style RPG's, & couldn't even imagine how one would solo one of these GM-less games where control is shared by a group of players. Interested in your results.

    ReplyDelete
  3. MoonSylver​ Actually what it is most similar too is the one time I attempted to use MGE to emulate the players instead of the GM. Playing Fiasco this way felt like when I GM, responding on the fly to my players' input.

    ReplyDelete
  4. Geoff Osterberg Interesting. I'm normally more interested in ways to implement as much GM emulation as I can & not as much so for PC emulation, but with the Star Trek thing I've been tinkering with in danger of drifting away from a single PC focused game into "ensemble cast" territory this is very useful. :)

    ReplyDelete