Thursday, August 20, 2015

So I finally got around to trying the Mythic RP system yesterday, in part because I wanted to see if that would help with the trouble lino pang was having with Oracle creep. My thought was that if the Oracle and the system were one in the same perhaps they'd both fade to the background. I played for about an hour in an on the fly generic Zombie Apocalypse setting, and it was a great time.

So I finally got around to trying the Mythic RP system yesterday, in part because I wanted to see if that would help with the trouble lino pang was having with Oracle creep. My thought was that if the Oracle and the system were one in the same perhaps they'd both fade to the background.  I played for about an hour in an on the fly generic Zombie Apocalypse setting, and it was a great time.

As I usually do, I printed the relevant charts and tables out in booklet form, which makes for quicker referencing. Because character action mechanics and Oracle consultations worked basically the same, I didn't have to stop and consider which would be better I simply went with what ever felt most appropriate.

I also tried something else I've been considering for the MGME: playing cards. I removed all the Queens and Jacks from the deck. I would draw two cards and read them just as you would 2d10. Any time I drew a king I would set it aside, draw again to complete the resolution and then shuffle. With 4 kings it felt as though I was shuffling enough that each draw wasn't throwing off my probabilities too much, and I didn't notice any change in the feel when consulting the Fate chart. Also, I  had  history of my previous results (at least until a King made me shuffle) that I could check back on without having to right down every result.

The combination of Mythic RPG and the cards mechanic is an idea I've pondering for a while, as a way to make solo gaming more portable. There are times where I'm away from my home office but have the time and inclination to run through a scene or two but dice, books, charts, screens just aren't feasible. With a deck of cards a small notebook and the Mythic PocketMod, I do feel like I could do this almost anywhere..

10 comments:

  1. THis sounds really interesting. Can you elaborate on how you implemented the Oracle and RPG System as a single unified element?

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  2. So Word Mill has both the Mythic GM Emulator and the Mythic Dynamic Role Play books.  The Dynamic Role Play book uses essentially the same mechanics as the MGME, but with characters. Characters stats are rated in natural language (Below Average, Average, Above Average etc.). When a character makes an opposed action (passive or active) it posed as a yes or no question:

    Q Do I hit the dragon with my sword? (My Average Combat Skill vs his Above Average Combat Skill)
    A Yes I do.

    Q Does it hurt him? (My Swords Average rating vs his Scales Exceptional rating)
    A No, no I don't..and boy does he look pissed.

    That format should seem familiar to most of us because that is exactly how the Fate Chart in the MGME works when asking GM type questions.  For example, when I got to the cave with dragon I may have asked a question:

    Q Is the dragon asleep? (The odds seem Likely due to my knowledge of dragon hibernation cycles vs my Chaos Factor of 5).
    A Yes, he is asleep. Maybe I should hit him with this sharp pointy thing? 

    Now the charts are slightly different between the two books, but the Mythic Yahoo group has a unified chart in their files section. Using the unified chart and knowing that I am working with the same structure and syntax whether I'm fleshing out the scene or acting within it made the whole thing feel more fluid.

    Oh and here's the link to the Mythic RPG if anyone is interested: http://www.drivethrurpg.com/product/16173/Mythic-Role-Playing?it=1

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  3. Side not. While I love Savage Worlds for the quick NPC creation, natural language ratings made it even easier. I didn't really need to consider the mechanics of the biker gang members who were shaking down the the survivors holed up in the church,  I new they were Above Average fighter, but Below Average thinkers and that was more than enough to interact with them.  (They got pissed off and burnt the church down anyway, so the fight didn't even come about like I had assumed it would when they showed up)

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  4. IT might be a worthwhile endeavor to have some conversions between existing RPG Systems and the Mythic RPG system. Though I don't know if any of the flavor would be lost for some.

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  5. I was thinking about just that thing.  I am actually int he process of working out a D&D style conversion (though not a class for class type conversion) for a dungeon delve the kids want me to run. So maybe it's more of an OSR-flavored adaptation I'm working on.

    I was just going to run D&D for them,  but my daughter has a fascination with powers most game don't cover. For the dungeon delve she wants to be a spirit creature with no physical form, but with the ability to to take over the bodies of defeated enemies at the moment they're killed.

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  6. Yeah, I think it's a natural progression of thought to go in that direction. 

    What would also be interesting is to adapt the Oracle to the RPG System, if that makes sense. Make Mythic (or your own Oculus)  using your favorite D&D flavor's terms. Not sure how to actually implement it. 

    Oculus is partway there by its use of d20, though. Perhaps make use of the stat spread as a basis for the oracle, while letting the other subsystems handle the next. Might the stat spread be enough to cover most questions? Might help keep the focus on what the game system handles.

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  7. I know Mythic rpg, I still prefer MGME because it can be used with any rpg systems without any conversion.

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  8. Very interesting post. Much to think about.

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