Friday, June 26, 2015

I occasionally get the urge to play a big sandbox-style video game, like Minecraft or the Elder Scrolls series, in which I can theoretically wander anywhere and see all sorts of interesting sites. Unfortunately there are no games in that style accessible to the blind.

I occasionally get the urge to play a big sandbox-style video game, like Minecraft or the Elder Scrolls series, in which I can theoretically wander anywhere and see all sorts of interesting sites. Unfortunately there are no games in that style accessible to the blind.

So I thought I would try and emulate them in solo form. I have always had a problem with mapping, and a while back I posted a blog comment asking for possible solutions which didn't involve hexes. This link is the most promising so far. The blog is home to a lot of wonderful sandbox stuff in general, and will probably appeal to a certain kind of soloist. I was thinking about the problem again tonight, and trying to come up with a character concept that might work for exploration—cartographer, maybe? :) At any rate, enjoy.
http://9and30kingdoms.blogspot.com/2014/11/random-hexless-terrain-tables.html

3 comments:

  1. I hear you there.  I do a fair amount of computer programming, and the amount of up front work still remains daunting.

    the link to 9+30 seems like a cool system, but it requires a lot of bookkeeping and knowledge of state of surrounding area to generate the next area.  I stare at those enviously but the work to automate that stuff is definitely not trivial.

    The tradeoff that I make is that I accept random results that are sort of gonzo for the sake of quicker generation.

    I'm a sucker for random tables, but I want the computer generating the results, not me, since that's less time that I spend with the GM hat.

    There are lots of examples of state-less hex or cell generation, here's one that uses cells.

    site here:
    http://forum.rpg.net/showthread.php?750468-OSR-Random-Subhex-Wilderness-Generation
    pdf here:
    https://app.box.com/s/p0w9in1qmsb6411g0d3djml6vb2qdtoa

    most of these tables I put into a random generator (I took randlistgen and hacked it to do what I want, it's at path-o-logic.com ), but a lot of those tables can be nested and put into a random table thing, easier than generating a macro. table smith and inspiration pad pro are two examples.

    I don't know if this is helpful or not, but I think you and I have the same goal here. :D

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  2. I've done a system for a partially sighted friend in the past. It isn't scientifically accurate, and might, at times, feel a bit gonzo, but the system works which is what matters. He uses it for solo play and for GMing. What I did was take a checkerboard that has raised edges to keep the pieces from sliding about, but if I were to do it again I'd use an Othello board.

    The checkers got a hot glue gun treatment, using shapes to signify terrain types on either side (Circle for forests, triangle for mountains, etc).

    So to make a map, my friend just had to draw a checker, put it down on the board,  and then could touch-read the terrain type.

    Just wish I had a 3D printer to make the pieces better.

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  3. that sounds awesome Daniel.  It makes me think of mighty empires hexes.  it's out of print but it looks like they can be found on eBay... i wonder what Shapeways has for this.

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