A long time ago, Im talking at least decade ago, there was a dungeon
generator that constructed the dungeon progessively. It even through
monsters at you and doors, like a tabletop rogue-like if I dare say.
A long time ago, Im talking at least decade ago, there was a dungeon generator that constructed the dungeon progessively. It even through monsters at you and doors, like a tabletop rogue-like if I dare say.
Was it a stand-alone product or within another product?
Have you looked at the dungeon generator in the AD&D dungeon master's guide? If you don't have a DMG, I know there is a version of the dungeon generator in OSRIC. http://blogofholding.com/?p=5787
I'm not aware of any system like this off the top of my head - i mean, you could do it with cards (there's a series for sale on DriveThru that would probably fit the bill), but if you mean specifically an app or web based option, it would be do-able too but you might need to build it. You've got something with suggesting roguelike games. Indeed, a quick search shows a ton of tutorials on doing rougelike games in a variety of scripting languages (choose your poison). Of course, you really want rogue-like without the combat (otherwise you interrupt your pen and paper game to play the rogue-like game) and a way to navigate and tell the system the outcome of a trap or fight, so you can continue to navigate. I may have to look into this further - it looks like it could be a fun little project. If you're trying to reduce the dice rolling, the 1e DMG method is the extreme opposite of that(if you need a copy of the dungeon generator from that, let me know).
Ah, are you thinking of a computer-based tool? Or are you thinking of something that was in a book?
It you want something in a book that is more recent with a fantasy slant, try Kabuki Kaiser Mad Monks of Kwantoom (oriental fantasy) or Ruins of the Undercity (sewer-delving fantasy).
I agree with john yorio . These and the DMG dungeon generator require rolling lots of dice.
Ovy Ortega I'm not totally surprised because it's kind of a niche - if you're going to generate a dungeon for social game, you want the whole thing, with or without stocking. Us solo players are a rare breed- we want the dungeon, possibly some set dressing and encounters, but we want to resolve the encounters using our system of choice offline. If the designer/programmer isn't a solo gamer, the assumption would likely be that not only would the exploration piece be necessary but encounters would need a system to handle combat, i.e. a video game, even if it's graphics are limited to @ signs and # signs. The only systems I can recall seeing that handle the results of encounters offline are wargame campaign managers.
Finally went and checked out the link from Chris Stieha which eventually morphs into James Smith 's suggestion. And that earlier one might work well enough since it doesn't have the combat part - just explore and stock
Chris Stieha I thought I knew this link but when I clicked on it this time, it has all changed, for the better. Now one gets to draw the dungeon, this could tide me over when I want to crawl more than I want to write- thanks!
I confess, it does not ring.
ReplyDeleteWas it a stand-alone product or within another product?
ReplyDeleteHave you looked at the dungeon generator in the AD&D dungeon master's guide? If you don't have a DMG, I know there is a version of the dungeon generator in OSRIC. http://blogofholding.com/?p=5787
I'm not aware of any system like this off the top of my head - i mean, you could do it with cards (there's a series for sale on DriveThru that would probably fit the bill), but if you mean specifically an app or web based option, it would be do-able too but you might need to build it. You've got something with suggesting roguelike games. Indeed, a quick search shows a ton of tutorials on doing rougelike games in a variety of scripting languages (choose your poison). Of course, you really want rogue-like without the combat (otherwise you interrupt your pen and paper game to play the rogue-like game) and a way to navigate and tell the system the outcome of a trap or fight, so you can continue to navigate. I may have to look into this further - it looks like it could be a fun little project. If you're trying to reduce the dice rolling, the 1e DMG method is the extreme opposite of that(if you need a copy of the dungeon generator from that, let me know).
ReplyDeleteI don't have Ye olde DMG but I have something called DunGen on the iPad. Bills itself as a solo tool but I could use a bit more.
ReplyDeleteAh, are you thinking of a computer-based tool? Or are you thinking of something that was in a book?
ReplyDeleteIt you want something in a book that is more recent with a fantasy slant, try Kabuki Kaiser Mad Monks of Kwantoom (oriental fantasy) or Ruins of the Undercity (sewer-delving fantasy).
I agree with john yorio . These and the DMG dungeon generator require rolling lots of dice.
I was thinking software. I am surprised with ALL the dungeon generators there isn't ONE that does it a room, a hall, or an encounter at a time
ReplyDelete?
http://blogofholding.com/dungeonrobber/index.php This? I love this... Not addicted, though.
ReplyDeleteOvy Ortega I'm not totally surprised because it's kind of a niche - if you're going to generate a dungeon for social game, you want the whole thing, with or without stocking. Us solo players are a rare breed- we want the dungeon, possibly some set dressing and encounters, but we want to resolve the encounters using our system of choice offline. If the designer/programmer isn't a solo gamer, the assumption would likely be that not only would the exploration piece be necessary but encounters would need a system to handle combat, i.e. a video game, even if it's graphics are limited to @ signs and # signs. The only systems I can recall seeing that handle the results of encounters offline are wargame campaign managers.
ReplyDeleteFinally went and checked out the link from Chris Stieha which eventually morphs into James Smith 's suggestion. And that earlier one might work well enough since it doesn't have the combat part - just explore and stock
ReplyDeleteChris Stieha
ReplyDeleteI thought I knew this link but when I clicked on it this time, it has all changed, for the better. Now one gets to draw the dungeon, this could tide me over when I want to crawl more than I want to write- thanks!