Friday, November 3, 2017

OKay so as discussed, this is my take on:

OKay so as discussed, this is my take on:

A group oriented resolution system that can be used very easily by a single player.
A way to let character contribute their strengths through a keyword system, instead of numerical ratings.
Very quick, but still accounts for things like big monsters.

The phrasing may be a bit dry, so the entire thing will look much more complicated than it really is, but I've included a ton of tricks and variations I've been tinkering with.

The core is that you basically assemble a dice pool for each side, pick the highest die and eliminate a character from the contest for the loser.


It's available here, so please tear it to shreds, ask questions if it's incomprehensible and if you can roll a few dice and try it out, let me know.

There's a couple of examples but I didn't include a list of characters or anything like that.

https://www.dropbox.com/sh/m8ey708w9bweskk/AAA4dA-X-rospDJ0-GgJ-JSwa?dl=0

If the dropbox link doesn't work, give me a holler.


With sufficient interest, I may write this up with a character creation system and bundle in some solo RPG tools that I've been toying with.
https://www.dropbox.com/sh/m8ey708w9bweskk/AAA4dA-X-rospDJ0-GgJ-JSwa?dl=0

Thursday, November 2, 2017

How does this system look for solo so far? I've got an NPC generator and an NPC motivations generator. Probably needs a quest and dungeon generator. The mini setting section is going to be solo or group playable.

How does this system look for solo so far? I've got an NPC generator and an NPC motivations generator. Probably needs a quest and dungeon generator. The mini setting section is going to be solo or group playable.

Originally shared by Jacob Ross

Here's a new update for my lightweight RPG, This and That. It mostly completes the system, and I'm going to work on the mini setting next. All new text is in red to make it easier for Jeffrey Meyer

Tinkering with some mechanics inspired by...of all things.. .Tunnels&Trolls (but only a little bit).

Tinkering with some mechanics inspired by...of all things.. .Tunnels&Trolls (but only a little bit).

Basically trying to solve one of the issues I run into:

*Managing 5-6 character sheets on your own gets irritating, even for a simple OSR-style game.

*When playing with one player and one GM or solo, I want to be able to resolve a big activity pretty quickly, instead of flipping through the character sheets and making skill checks for everybody.

*I like the idea of how combat in T&T is a group vs group thing, but I am not too keen on the execution of said idea.

*I want to able to just scribble a few keywords for each character, instead of a long list of numbers.

I'll share it with you guys in a couple days, if all goes well, if anyone is interested.
It's not SPECIFICALLY solo gaming, but it's written for the benefit of solo gamers (along with 1 on 1 gamers) so I hope that's close enough.

I had so much fun with my micro Bolt Action, that I wanted to see how it worked for Song of Blades and Heroes skirmish. So far it's been great. I wake up earliest in the house, so I putzed around until the crew woke up.

I had so much fun with my micro Bolt Action, that I wanted to see how it worked for Song of Blades and Heroes skirmish. So far it's been great. I wake up earliest in the house, so I putzed around until the crew woke up.

So far the Imperial troop of centurions and spearmen are holding onto the objective area. With the air Mage granting mist cover.

The rebels are moving into position though, with a rebel Bowmaster sneaking on top of a nearby building. We'll see where it goes in further turns, when I have time




Wednesday, November 1, 2017

Hi everyone! I was curious, I'm thinking of creating a solo adventure for entry level characters, for the Warhammer Fantasy 2nd ed RPG... Would anyone be interested in this? Any advice for crafting a d100 based adventure for a solo player?


Hi everyone! I was curious, I'm thinking of creating a solo adventure for entry level characters, for the Warhammer Fantasy 2nd ed RPG... Would anyone be interested in this? Any advice for crafting a d100 based adventure for a solo player?

All the talk about CRGE lately has me wanting to give it another look after having first dismissed it. One thing about it that turned me off about it was the multiple d100 tables that also required math (surges) before I could interpret a result.

All the talk about CRGE lately has me wanting to give it another look after having first dismissed it. One thing about it that turned me off about it was the multiple d100 tables that also required math (surges) before I could interpret a result.

Maybe some ideas from the Morning Coffee Solo Variations (MCSV) Mythic hack could help. (Linked below for the unfamiliar)

Instead of the three existing d100 tables for yes/no questions, we could roll two dice for each question:

A d6 (pipped, to tell it apart) for yes or no, scaleable to likelihood by asking, "How likely on a scale of 1-5 is 'yes' the answer?" Equal to or less than the result is a yes.

- 1 V. Unlikely
- 2 Unlikely
- 3 50/50
- 4 Likely
- 5 V. Likely

With that d6, also roll a "surge die" that starts as a d20 and steps down in size (d12, 10, 8, 6, 4) each time your roll produces an unaltered result.

- 1 And
- 2 And
- 3 But
- 4 Unexpectedly
- 5+ Unaltered result

Altered results reset the surge die to d20.

I haven't had a chance to try this yet. Will report back if I get some solo play with it, but feel free to try it on your own the CRGE's d100 tables turned you off.
https://drive.google.com/open?id=0B_65b3rSrNPdTDljb0NRdmJSN3c

Here is a review for an OSR zine: Dice Roll Zine #1 - it has some tools that are useful for solo role-players. Tables, a simple oracle for old-school D&D Games, and such.

Here is a review for an OSR zine: Dice Roll Zine #1 - it has some tools that are useful for solo role-players. Tables, a simple oracle for old-school D&D Games, and such.
https://dieheart.net/dice-roll-zine-one/
https://dieheart.net/dice-roll-zine-one/