Monday, April 3, 2017

Sunday, April 2, 2017

Thinking on which ruleset to use, I'm thinking on the following, but would like to have some advice on which one to pick and also, knowing which is your favorite ruleset when soloing (I never do solo characters, I create parties).

Thinking on which ruleset to use, I'm thinking on the following, but would like to have some advice on which one to pick and also, knowing which is your favorite ruleset when soloing (I never do solo characters, I create parties).

-Dungeon World, I really, really like it, but it seems many people advice me against its use for solo roleplay, as it seems to be heavily oriented towards collaborative storytelling.

-Cypher System, a d20 based universal system where only the players roll die, and is kinda class based; IDK how to work it out on solo, as character growth heavily depends on GM fiat, PCs exchanging experience between them and roleplaying.

-Shadow of the Demon Lord. A game for dark fantasy short campaigns that combines OSR mechanics with open skill creation (by using player created profesions instead of a skill list), the posibility to randomly generate characters and new era class based gameplay. It isn't very crunchy but thinking on having to keep a book to check on my spells and abilities plus checking on a GM emulator or oracle now and then can become tedious.

-Scarlett Heroes. Love the generators there and the mechanics, however it's kinda off putting that there's no real character advancement on abilities, just increasing stats (bear with me, I'm a young player, grew up with 4e, not the gygaxian games)

-Earthdawn: Age of Legend. I like this system, it's a hack of the FU RPG with class based aproach and character advancement, it is, however, tied to its own setting, which I've found kind of "meh".

Any recomendations or experiences with the games I posted above?

Saturday, April 1, 2017

Kinda lenghty post full of questions... Look guys, I'm new on the Solo RPG Hobby, I live on a country where roleplaying is pretty much nonexistant, and my very reduced group of 2 people has been my only company for about 5 years, none of them really wanting to become a GM and all of us, every year, with less and less time.

Kinda lenghty post full of questions... Look guys, I'm new on the Solo RPG Hobby, I live on a country where roleplaying is pretty much nonexistant, and my very reduced group of 2 people has been my only company for about 5 years, none of them really wanting to become a GM and all of us, every year, with less and less time.

I discovered solo playing last year, and even tho I tried it and had fun I still have many questions, I hope you can answer them.

1.- Is Dungeon World a good system for solo roleplay? I've been leaning in between DW, Fate Core and Erthdawn: Age of Legend (FU Hack), or Advanced Fighting Fantasy 2e for this but can't decide...

2.- Any tips for breaking away from the "must prepare the game" mentality? Something that has made me fear solo GMing is feeling I'm walking aimlessly...

3.- I got the 9 Qs as a Solo Engine. I really, really like Mythic, but I feel it's too much book keeping... However reading 9Qs I don't get how a dungeon crawling focused game, or even a campaign game would work, as it seems oriented with dealing with a whole story arc on a single session. Also because each question only presents 3 themes each.

4.- How should I deal with skills like perception and knowledge and abilities in general that depend on the GM revealing information? Should I do away with them? I ask because, naturally, I MUST make questions to some sort of oracle or use a random descriptor generator to know what's going on, regardless of using the skill or not.

Hope you can help me out guys :(

The first two rooms of my To The Temple of Doom! game. It's being even more interesting than I expected...

The first two rooms of my To The Temple of Doom! game. It's being even more interesting than I expected...

https://solounmondodicarta.wordpress.com/2017/04/01/doom-in-prevelberg-2-the-curse-of-athamion/
https://solounmondodicarta.wordpress.com/2017/04/01/doom-in-prevelberg-2-the-curse-of-athamion/

Thursday, March 30, 2017

I have a question for the group:

I have a question for the group:

When you are choosing a storyline to play, how much planning do you do? Do you choose a starting point and see where it takes you? Work out a series of places you want to visit and adventures that it would be fun to experience? Adapt somebody else's scenarios?