Thanks to Wesley Camp I bought Four Against Darkness.
If you want to win a copy, read the end of the blog post, please.
Originally shared by Sophia Brandt
Playtesting "Four Against Darkness", a solo dungeon-crawler (pen & paper), by andrea sfiligoi .
Win a copy!, read the end of the blog post.
Thanks to Alex Schroeder for the awesome gridmapper!
http://dieheart.net/4ad-playtest/
Saturday, May 7, 2016
More play from my Dungeon World game set in Eberron.
More play from my Dungeon World game set in Eberron.
Session 2:
http://shadowoftheflame.blogspot.co.uk/2016/05/thaliost.html
Session 3:
http://shadowoftheflame.blogspot.co.uk/2016/05/the-inquisitive.html
Someone posted in the forum here last week that the *World systems can work if you want to solo as GM; although that's not how I was originally thinking about this, it does seem to be playing that way.
Session 2:
http://shadowoftheflame.blogspot.co.uk/2016/05/thaliost.html
Session 3:
http://shadowoftheflame.blogspot.co.uk/2016/05/the-inquisitive.html
Someone posted in the forum here last week that the *World systems can work if you want to solo as GM; although that's not how I was originally thinking about this, it does seem to be playing that way.
Thursday, May 5, 2016
I'm thinking about how to adapt Cyper System to solo play. Here is my thinking so far. we already have good and bad events, when the dice come up 1 or 20. So that can stay.
I'm thinking about how to adapt Cyper System to solo play. Here is my thinking so far. we already have good and bad events, when the dice come up 1 or 20. So that can stay.
And as a solo rule ever time 1 is rolled the player gets 1 XP. I suspect this will give a higher rate of XP then normal, so I think the cost of advancements will have to be increased somewhat. I'll start with doubling it for everyting other then refusing a GM Incursion.
For yes no questions the 50/50 mark is set at dificulty 4. more likely things get lower numbers unlikely things get higher numbers.
We throu in a chaos factor which starts at +1 (this makes dificulty 4 come out trully 50/50 by default). And shift it up and down as normal. remembering that when it gets to +3 it becomes a difulty adjustment.
And that I think is all the changes I'm going to need to run a game. though I'll probably throw in a variation of lasting damage and horror mode combat as optional rules.
And as a solo rule ever time 1 is rolled the player gets 1 XP. I suspect this will give a higher rate of XP then normal, so I think the cost of advancements will have to be increased somewhat. I'll start with doubling it for everyting other then refusing a GM Incursion.
For yes no questions the 50/50 mark is set at dificulty 4. more likely things get lower numbers unlikely things get higher numbers.
We throu in a chaos factor which starts at +1 (this makes dificulty 4 come out trully 50/50 by default). And shift it up and down as normal. remembering that when it gets to +3 it becomes a difulty adjustment.
And that I think is all the changes I'm going to need to run a game. though I'll probably throw in a variation of lasting damage and horror mode combat as optional rules.
Here is my first 4AD adventure, The Statue of King Frorth
Here is my first 4AD adventure, The Statue of King Frorth
https://dansgamingblog.wordpress.com/
https://dansgamingblog.wordpress.com/
Wednesday, May 4, 2016
Tuesday, May 3, 2016
Solo RPG has been there from the beginning:
Solo RPG has been there from the beginning:
"Although it has been possible for enthusiasts to play solo games of
DUNGEONS & DRAGONS by means of “Wilderness Adventures”,
there has been no uniform method of dungeon exploring, for the campaign
referee has heretofor been required to design dungeon levels.
Through the following series of tables (and considerable dice rolling)
it is now possible to adventure alone through endless series of dungeon
mazes! After a time I am certain that there will be some sameness
to this however, and for this reason a system of exchange of sealed
envelopes for special rooms and tricks/traps is urged. These envelopes
can come from any other player and contain monsters and treasure, a
whole complex of rooms (unfolded a bit at a time), ancient artifacts,
and so forth. All the envelope should say is for what level the contents
are for and for what location, i.e. a chamber, room, 20’ wide corridor,
etc. Now break out your copy of D & D, your dice, and plenty
of graph paper and have fun !"
(Gary Gygax, The Strategic Review, 1975)
you can google it and find his solo dungeon creation system
"Although it has been possible for enthusiasts to play solo games of
DUNGEONS & DRAGONS by means of “Wilderness Adventures”,
there has been no uniform method of dungeon exploring, for the campaign
referee has heretofor been required to design dungeon levels.
Through the following series of tables (and considerable dice rolling)
it is now possible to adventure alone through endless series of dungeon
mazes! After a time I am certain that there will be some sameness
to this however, and for this reason a system of exchange of sealed
envelopes for special rooms and tricks/traps is urged. These envelopes
can come from any other player and contain monsters and treasure, a
whole complex of rooms (unfolded a bit at a time), ancient artifacts,
and so forth. All the envelope should say is for what level the contents
are for and for what location, i.e. a chamber, room, 20’ wide corridor,
etc. Now break out your copy of D & D, your dice, and plenty
of graph paper and have fun !"
(Gary Gygax, The Strategic Review, 1975)
you can google it and find his solo dungeon creation system
Monday, May 2, 2016
Glendal Lorg, the Scarlet Hero Elf Thief, continues his exploration of the Fort of the Unholy Mound, in my new blog-post about it. Something actually happens this time! Yay for combat!
Glendal Lorg, the Scarlet Hero Elf Thief, continues his exploration of the Fort of the Unholy Mound, in my new blog-post about it. Something actually happens this time! Yay for combat!
Please read if you feel so inclined. Thanks and enjoy!
Please read if you feel so inclined. Thanks and enjoy!
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