Tuesday, April 26, 2016
Hi All
Hi All
I have put up the first session of a Pulp adventure using Mike Overbo's GM app on my web page. It worked great and the oracle function is everything you could want for solo gm'ing. The session is cut and pasted from the GM log which I used to write the story as I went as well as using it for the ask output.
I have put up the first session of a Pulp adventure using Mike Overbo's GM app on my web page. It worked great and the oracle function is everything you could want for solo gm'ing. The session is cut and pasted from the GM log which I used to write the story as I went as well as using it for the ask output.
Monday, April 25, 2016
Emulating the player characters instead of the GM
Emulating the player characters instead of the GM
Again I realized that I'm more interested in being the GM than the players and using solo roleplaying to scratch that itch.
Edit: real GMing isn't possible for me at the moment, not even via hangouts.
I wonder if you have some ideas on how to go about that?
My method is that I give the PCs something like a "default mode/behavior" and some basic personality. You can steal Mouse Guard's Instincts, too. In D&D type games a marching order also helps. (Ruins of the Undercity uses this technique.)
For example:
- Grunt, Warrior, 1st in marching order, cautious and likes to check out everything, tries to solve problems with violence
- Sylvain, Thief, 2nd in marching order, likes to rush ahead, impatient, tries to solve problems by being clever or trying to talk his way out
or something like that.
Then I use my judgement or the Mythic GME oracle to determine the characters' behaviors.
I do not emulate fictional players.
EDIT: this has been done before, see these APs:
https://forum.rpg.net/showthread.php?537852-Mythic-0D-amp-D-B1-9-In-search-of-Adventure
More suggestions?
Again I realized that I'm more interested in being the GM than the players and using solo roleplaying to scratch that itch.
Edit: real GMing isn't possible for me at the moment, not even via hangouts.
I wonder if you have some ideas on how to go about that?
My method is that I give the PCs something like a "default mode/behavior" and some basic personality. You can steal Mouse Guard's Instincts, too. In D&D type games a marching order also helps. (Ruins of the Undercity uses this technique.)
For example:
- Grunt, Warrior, 1st in marching order, cautious and likes to check out everything, tries to solve problems with violence
- Sylvain, Thief, 2nd in marching order, likes to rush ahead, impatient, tries to solve problems by being clever or trying to talk his way out
or something like that.
Then I use my judgement or the Mythic GME oracle to determine the characters' behaviors.
I do not emulate fictional players.
EDIT: this has been done before, see these APs:
https://forum.rpg.net/showthread.php?537852-Mythic-0D-amp-D-B1-9-In-search-of-Adventure
More suggestions?
Sunday, April 24, 2016
has it already been nine days since the last version of ranDM Solo?another new version is up (v0.9), and it's a big update. I now have support for storing results and using them later (i.e. variables), logic, functions, etc; reverse or normal log output, save to HTML5 IndexedDB or WebSQL, increasing the amount of data you can save locally by x10 if you're running with a relatively recent browser (max 50mb), better save and load, autoload on opening: woot, bugs squashed, and probably some introduced too. more help text for the advanced stuff, and a new randm-solo.defaultlist.txt at my dropbox (and I'll probably add more into that tomorrow).
has it already been nine days since the last version of ranDM Solo?another new version is up (v0.9), and it's a big update. I now have support for storing results and using them later (i.e. variables), logic, functions, etc; reverse or normal log output, save to HTML5 IndexedDB or WebSQL, increasing the amount of data you can save locally by x10 if you're running with a relatively recent browser (max 50mb), better save and load, autoload on opening: woot, bugs squashed, and probably some introduced too. more help text for the advanced stuff, and a new randm-solo.defaultlist.txt at my dropbox (and I'll probably add more into that tomorrow).
If you wrote a solo roleplaying engine (or you wrote more than one engine) and you'd like for me to include it in this program, just let me know.
Thanks all --
https://dl.dropboxusercontent.com/u/891512/randm/randm-solo.html
If you wrote a solo roleplaying engine (or you wrote more than one engine) and you'd like for me to include it in this program, just let me know.
Thanks all --
https://dl.dropboxusercontent.com/u/891512/randm/randm-solo.html
http://www.whodaresrolls.com/rpgs/hikikomori/
http://www.whodaresrolls.com/rpgs/hikikomori/
My actual play of Hikikomori on Who Dares Rolls, as part of my series on solo RPGs.
http://www.whodaresrolls.com/rpgs/hikikomori/
My actual play of Hikikomori on Who Dares Rolls, as part of my series on solo RPGs.
http://www.whodaresrolls.com/rpgs/hikikomori/
Not had time to edit it much, but here's episode two of my adventure in Castle Mistamere...
Not had time to edit it much, but here's episode two of my adventure in Castle Mistamere...
http://ubiquitousrat.net/?p=3340
http://ubiquitousrat.net/?p=3340
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