Originally shared by Leonardo Myst
Emulating Facebook and Mobile style games to a solo RPG adventure.
First, make a list of "collectable" heroes.
Randomly select one to start with.
Determine a party size. Three is usually good.
Create enough minor characters to fill party. These could be soldiers, special agents, etc, that have basic abilities (brawling, guns, melee-blunt, melee-slashing).
Make a Boss List.
Make a Random Boss Chart, using no more than half the List.
When a Boss is used, replace them on Chart with next Boss on List, cycling through them.
Determine appropriate Minions for Boss (ie. Gangsters, Thugs, Robots, Soldiers, Zombies, Ninjas, Cultists, Henchmen, etc.).
Each adventure would consist of 2 to 3 encounters. (Randomly roll 1D6- 1-3: 2 encounters, 4-6: 3 encounters).
For 2 Encounters, Encounter 1 would have 1D4+1 minor or major minions, Encounter 2 would have 1D4-1 minor or major minions and Boss.
For 3 Encounters, Encounter 1 would have 1D6 minor or major minions, Encounter 2 would have 1D4+2 minor or major minions, Encounter 3 would have 1D4-2 minor or major minions and Boss.
After each Encounter, draw a card.
Ace = random new minor character (for minion encounters) or random new hero (for boss encounter)
Face cards = random new minor character
Other non-face cards:
Spade = weapon (minor minion encounter: valuex1 damage, major minion encounter: valuex2 damage, boss: valuex5 damage)
Heart = healing (minor: valuex1, major: valuex2, boss: valuex5)
Clubs = armor (minor: valuex1 defense, major: valuex2 defense, boss: valuex5 defense)
Diamonds = money (minor: valuex2 in dollars, major: valuex5 in dollars, boss: valuex10 in dollars)
Values of weapons, armor, healing and money rewards may need adjusting to match game system used.
Hero party gains XP at end of adventure. Adventures with 3 Encounters give 50% more XP than those with 2 Encounters.
Heroes and Minor characters regain a quarter of their max health (rounded up) between adventures.
Heroes and Minor characters regain half their max health (rounded up) for each adventure they sit out on.
Heroes (not Minor characters) with full health that sit out on adventure can go on missions.
For missions, choose type of reward (weapon, armor, healing, money) and at end of the adventure they sit out on, draw a card. No matter the suit, it will be the reward chosen at valuex2. Ignore and redraw face cards and aces.
Healing can be applied to any character or saved until needed.
No comments:
Post a Comment