Monday, July 6, 2015

Current multi-PC solo RPG idea:

Current multi-PC solo RPG idea:

1) build a setting’s history via Microscope or a stripped-down version of it

2) possibly use Kingdom to fabricate power dynamics within your setting. Alternately or additionally you can create a network of movers and shakers a la 13th Age Icons

3) generate characters with mechanics you prefer. Again incorporating 13th Age for One Unique Thing and/or ties to Icons would really add depth and dynamism where creative block sometimes leaves you rolling up 2-dimensional characters

4) possibly use Fate Core background Phases for weaving together your multiple characters into a cohesive, believable unified group each with some personal investment in the fates of their fellows. There are plenty of alternatives to the Fate Core way, it’s just what springs to mind at the moment. Alternately, build two-way relationships similarly to those between Fiasco PCs, whether rolled randomly from a play set or not. I guess Dungeon World bonds could work here, too.

And as always, if - no, when - you experience creative block, be sure to consult your oracles, whatever form they might take.

Is anyone else doing some thing similar? I’ve struggled with the multiple- protagonists thing at times, particularly if they’re in opposition rather than merely being rivals. I feel like having well- defined allegiances, as well as interpersonal relationships, could help unblock me there.

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