I want to judge interest in a project that is Labyrinth Lord combined with permanence and rule changes ala Risk Legacy
Alex Yari 's (fun and awesome) Un-solo experiment started me thinking about non-solo components for solo-rpging. One thing I thought about was exchanging characters or sending characters off to be in someone else's game. Another thing we could exchange is a rulebook (taken from Dyson Logos's awesomeizing, see https://plus.google.com/+DysonLogos/posts/af3QCyCLCYf). Within that rulebook, we could add house rules, change sections, include adventures that have occurred as well as characters that exist. The basic idea would be to use the rules and information in the book for your adventure or two, add and change whatever you wanted, and then send the rulebook to someone else.
Interested?
I'd be willing to do any of those formats. My only caveat is that my time is kind of limited right now.
ReplyDeleteI think that if playing simultaneously, we would want to agree at some point on how we would handle seemingly contradictory happenings. Do we treat them as alternate timelines? Or do we divvy up world aspects we can use ahead of time?
Alex Yari I understand the limited time. I was thinking of a slower pace, such as one month (or more) of real time per adventure, where an adventure could even be something half completed. I think the correct framework would not hold anything up or allow anything to be held up. Also, half completed stories could be finished by someone other than the person that started it (of course, the person who started it would get first dibs), complete with explanation of what took so long.
ReplyDeleteWith respect to the simultaneous play: I think divvying up the world would work the best. For example, if there is a dungeon two people want to explore, one gets it, either decided randomly, by voting, or by momentum (ie whoever was there last). With respect to NPCs and interactions within towns, we could decide that an adventure occurs sometime within a month of game time. So if two actions appear to conflict, we decide what order makes the most sense and try to correct any conflicts.
If people are interested, I'm willing to coordinate. If there aren't very many people interested, I think sending a campaign notebook to a single person at a time would be the best, where sending is defined as email, snail mail, google docs, or wiki. If there are many people interested, I think the simultaneous route is the best. So Alex Yari (with caveat) and I are in. Who else?
Okay. I'm caught up. Sounds very similar to a project I tried over on rpg dot net: http://forum.rpg.net/showthread.php?663774-Recruitment-Discussion-The-Heroic-GM-less-Any-System-Collaborative-Solo-play
ReplyDeleteIt was very fun while it lasted. Would definitely be interested in trying something again pending genre and setting decisions.