Pretty good. I'm starting a Vampire the Requiem (2e) solo campaign where I'm trying to make a whole city come alive. Right now I'm designing the PC's and the domain's "schtick".
Right now I have two PC's, Atsuo a nosferatu Ordo Dracul (creepy vampire scientist) who works in the basement of a local university. And Aran a gangrel Lancea (holy savage) who works as a hound (deputy) for the city Prince (my first NPC). Her name is Margo.
At first I was going to make a boring, divided by covenant city, with a ban on making ghouls. Then I kept thinking and I decided that St. Louis was basically the Hadrian's wall to the East.
In The Strix Chronicle Anthology (fiction on VtR), there's one story called Lullay, Lullay. This is seriously the one piece of fiction I feel every VtR player should read. It is perfect in describing the game in fictional terms, and from the perspective of a ghoul, no less.
Anyway they talk about "the Weird", which are places outside the comfortable small cities of north-central Illinois. So for St. Louis I decided virtually everything West of St. Louis becomes the Weird for vampires until you start hitting the populous West. St. Louis is to the East Coast vampires what Hadrian's wall "was". It keeps "the Weird" at bay.
Now I just have to figure out what that means for the city's vampire politics.
My goal is to use this city for a lot of short stories, like TOSS and BOLD, to build up a huge history, and one or two longer "real time" ones to see how the dominoes fall.
tl;dr prepping a large solo Vampire the Requiem campaign with multiple PC's.
Right now I haven't gotten into any of my solo campaigns or continued them, but I'm creating an RPG for a Solo Campaign I'm gonna do involving the two newest Insta-NPC.
So yeah, that campaign setting will be a prison and will involve artists.
I've got one on the back burner (Tephra Falls) and NaGaDeMon is right around the corner. So, I'll roll the dice and see where the Muse takes me in November.
Stalled in my projects (too many to count) due to RL, although I'll be participating in the "group" solo project with Chris Stiehe & Co. Hopefully finishe off a few projects within the coming month.
I've been meaning to do Scarlet Heroes for some time, I have a session of Avalon Heroes in the works, and I'm considering doing a Hoard of the Dragon Queen solo (though I'd probably do more of my Five Hunters campaign).
I've been solo wargaming a bunch and running social games, so it's been difficult to get to solo play. Last night, I finally played a session of my Ever Expanding Dungeon, for the first time since early September, although I've played Adventure Maximus solo since then.
I'm thinking of trying to combine NaGaDeMon and NaNoWriMo, and solo RPGs but haven't picked the approach yet: write a game book, write a how-to solo, write a narrative using game elements to drive the story (an extended session summary), etc.
The basic gist is that it uses several matrices to generate quests that have branching decisions and random combat. For me, solo RPG combat has always been the trickiest part. Then I realized that gamebooks handle this very well. Unfortunately, they suffer from railroading of the worst kind. T
he compromise that I've found is to randomly create a monster via a single roll that gives them some type tags ([Ice], [Metal}, etc.), a series of two or more moves that attack based on the PC's roll, and HP and a reward.
The game is going to include a blank, fillable PDF formatted to look like the rest of the book. You can copy/paste the adventure sections and monster parts, so that once you've played through the adventure yourself, you can print it out at Kinko's and have a fully-playable, professional-looking gamebook to share with your friends.
My last post was getting a bit TL;DR, so I stopped without mentioning that I also intend for players to be able to print out their character sheets as mini-books for a Lost Worlds-style PVP or maybe even co-op adventure.
Been on hiatus from my solo D&D hexcrawl for a couple weeks. Got a lot accomplished in a short time & took a little break while I put together resources for the next phase of where I left off at: exploring the town that my PC finally arrived at after a number of adventures in the wilderness.
I have two things going on: 1) The Longest Road Home is a traveling story of three individuals using Ruins and Ronin/S&W:Whitebox. I just finished my first adventure. I was expecting a huge fight with the big bad and his henchmen, only to find out that the big bad had already killed everyone. 2) The Chronicles of Aquilaea is the collaborative solo project that roryb bracebuckle mentioned. We've been discussing logistics, but we should start soon.
Todd Zircher I know. The story floored me. The PCs and two family members that weren't kidnapped by the Big Bad (BB) went to find the BB and get the family members back. They found the BB's base and watched him put two henchmen out of their misery. The BB noticed the PCs, didn't call for help (oracle said no and told me to end the scene), and immediately attacked one of the family members (I rolled to determine who the BB attacked). I interpreted the "end the scene" as my adventure was over. When I thought about why the BB wouldn't call for help, my heart sank as I realized that he didn't call for help because there was no one alive to help him. I sat there looking at my notes and the dice for a couple of minutes.
I am in the middle of Runequest 2nd edition campaign AGAIN (I returned to it for the third time, more or less I play it one session a year on average :) )
Got that itch to solo again (I wonder if it is a seasonal thing.) Thinking about doing a running series of posts on one of the forums that I haunt. Play by Post and Solo do go well together.
I think it might see use when I get the Dungeon Master Guide I preordered, since that has evil classes and I was considering an Evil Vs. Evil RPG (Old, Dead Dragon-worshipping cult vs. New, Living Dragon-worshipping cult with maaaybe a bit of Shadow Dragon-worshipping cult)
Played through the first adventure of a Strands of Fate Feudal Japan campaign, and got to use TOSS as a replacement for Mythic's Tween stories. It worked rather well! Not only was it more interesting (and fun) than making one mythic roll and moving on, but it also gave me the opportunity to introduce a plot thread without having to dedicate a scene to it.
Pretty good. I'm starting a Vampire the Requiem (2e) solo campaign where I'm trying to make a whole city come alive. Right now I'm designing the PC's and the domain's "schtick".
ReplyDeleteRight now I have two PC's, Atsuo a nosferatu Ordo Dracul (creepy vampire scientist) who works in the basement of a local university. And Aran a gangrel Lancea (holy savage) who works as a hound (deputy) for the city Prince (my first NPC). Her name is Margo.
At first I was going to make a boring, divided by covenant city, with a ban on making ghouls. Then I kept thinking and I decided that St. Louis was basically the Hadrian's wall to the East.
In The Strix Chronicle Anthology (fiction on VtR), there's one story called Lullay, Lullay. This is seriously the one piece of fiction I feel every VtR player should read. It is perfect in describing the game in fictional terms, and from the perspective of a ghoul, no less.
Anyway they talk about "the Weird", which are places outside the comfortable small cities of north-central Illinois. So for St. Louis I decided virtually everything West of St. Louis becomes the Weird for vampires until you start hitting the populous West. St. Louis is to the East Coast vampires what Hadrian's wall "was". It keeps "the Weird" at bay.
Now I just have to figure out what that means for the city's vampire politics.
My goal is to use this city for a lot of short stories, like TOSS and BOLD, to build up a huge history, and one or two longer "real time" ones to see how the dominoes fall.
tl;dr prepping a large solo Vampire the Requiem campaign with multiple PC's.
Right now I haven't gotten into any of my solo campaigns or continued them, but I'm creating an RPG for a Solo Campaign I'm gonna do involving the two newest Insta-NPC.
ReplyDeleteSo yeah, that campaign setting will be a prison and will involve artists.
I've got one on the back burner (Tephra Falls) and NaGaDeMon is right around the corner. So, I'll roll the dice and see where the Muse takes me in November.
ReplyDeleteI'm doing some prep work on a Risus post-dungeon crawl.
ReplyDeleteStalled in my projects (too many to count) due to RL, although I'll be participating in the "group" solo project with Chris Stiehe & Co. Hopefully finishe off a few projects within the coming month.
ReplyDeleteA heavy course load in upper level classes has kept me away from all aspects of the hobby, but I'll be getting back to my Scarlet Heroes game soon.
ReplyDeleteI've been meaning to do Scarlet Heroes for some time, I have a session of Avalon Heroes in the works, and I'm considering doing a Hoard of the Dragon Queen solo (though I'd probably do more of my Five Hunters campaign).
ReplyDeleteI'm working on something. It's embryonic, but I'm calling it the Gamebook Generator for now. More to come.
ReplyDeleteSounds interesting, please keep us in the loop as it develops.
ReplyDeleteI've been solo wargaming a bunch and running social games, so it's been difficult to get to solo play. Last night, I finally played a session of my Ever Expanding Dungeon, for the first time since early September, although I've played Adventure Maximus solo since then.
ReplyDeleteI'm thinking of trying to combine NaGaDeMon and NaNoWriMo, and solo RPGs but haven't picked the approach yet: write a game book, write a how-to solo, write a narrative using game elements to drive the story (an extended session summary), etc.
The basic gist is that it uses several matrices to generate quests that have branching decisions and random combat. For me, solo RPG combat has always been the trickiest part.
ReplyDeleteThen I realized that gamebooks handle this very well. Unfortunately, they suffer from railroading of the worst kind. T
he compromise that I've found is to randomly create a monster via a single roll that gives them some type tags ([Ice], [Metal}, etc.), a series of two or more moves that attack based on the PC's roll, and HP and a reward.
The game is going to include a blank, fillable PDF formatted to look like the rest of the book. You can copy/paste the adventure sections and monster parts, so that once you've played through the adventure yourself, you can print it out at Kinko's and have a fully-playable, professional-looking gamebook to share with your friends.
My last post was getting a bit TL;DR, so I stopped without mentioning that I also intend for players to be able to print out their character sheets as mini-books for a Lost Worlds-style PVP or maybe even co-op adventure.
ReplyDeleteBeen on hiatus from my solo D&D hexcrawl for a couple weeks. Got a lot accomplished in a short time & took a little break while I put together resources for the next phase of where I left off at: exploring the town that my PC finally arrived at after a number of adventures in the wilderness.
ReplyDeleteI have finally finished an entire Mythic adventure for RQ6 -- 30 scenes, not just played but written up and posted.
ReplyDeleteI have two things going on:
ReplyDelete1) The Longest Road Home is a traveling story of three individuals using Ruins and Ronin/S&W:Whitebox. I just finished my first adventure. I was expecting a huge fight with the big bad and his henchmen, only to find out that the big bad had already killed everyone.
2) The Chronicles of Aquilaea is the collaborative solo project that roryb bracebuckle mentioned. We've been discussing logistics, but we should start soon.
Big Bads, they're so undependable. :-)
ReplyDeleteTodd Zircher I know. The story floored me. The PCs and two family members that weren't kidnapped by the Big Bad (BB) went to find the BB and get the family members back. They found the BB's base and watched him put two henchmen out of their misery. The BB noticed the PCs, didn't call for help (oracle said no and told me to end the scene), and immediately attacked one of the family members (I rolled to determine who the BB attacked). I interpreted the "end the scene" as my adventure was over. When I thought about why the BB wouldn't call for help, my heart sank as I realized that he didn't call for help because there was no one alive to help him.
ReplyDeleteI sat there looking at my notes and the dice for a couple of minutes.
I am in the middle of Runequest 2nd edition campaign AGAIN (I returned to it for the third time, more or less I play it one session a year on average :) )
ReplyDeleteGot that itch to solo again (I wonder if it is a seasonal thing.) Thinking about doing a running series of posts on one of the forums that I haunt. Play by Post and Solo do go well together.
ReplyDeleteIn recent news, I just bought the Poet's Adventure Creator and I can't wait to use it for something.
ReplyDeleteI backed him on Kickstarter.
ReplyDeleteI think it might see use when I get the Dungeon Master Guide I preordered, since that has evil classes and I was considering an Evil Vs. Evil RPG (Old, Dead Dragon-worshipping cult vs. New, Living Dragon-worshipping cult with maaaybe a bit of Shadow Dragon-worshipping cult)
ReplyDeletePlayed through the first adventure of a Strands of Fate Feudal Japan campaign, and got to use TOSS as a replacement for Mythic's Tween stories. It worked rather well! Not only was it more interesting (and fun) than making one mythic roll and moving on, but it also gave me the opportunity to introduce a plot thread without having to dedicate a scene to it.
ReplyDelete