Originally shared by Jacob Ross
We're in the last three days of Kaigaku, and things are picking up again. We'd love any signal boosts that y'all can manage!
https://www.kickstarter.com/projects/1059971838/kaigaku-a-samurai-rpg
Thursday, September 29, 2016
Wednesday, September 28, 2016
More tables based on Halo (the novel):
More tables based on Halo (the novel):
https://drive.google.com/file/d/0B_7MzENQrZSxSGd2cjBleElyMGc/view?usp=sharing
https://drive.google.com/file/d/0B_7MzENQrZSxSGd2cjBleElyMGc/view?usp=sharing
Tuesday, September 27, 2016
I was answering a question over on the Traveller group and rediscovered this link so I figured I should share. :-)
I was answering a question over on the Traveller group and rediscovered this link so I figured I should share. :-)
http://www.freelancetraveller.com/features/rules/alone.html
http://www.freelancetraveller.com/features/rules/alone.html
Monday, September 26, 2016
The last of the Stat Its. Next month will be what I call the "Old Roots" month.
The last of the Stat Its. Next month will be what I call the "Old Roots" month.
https://solorpgvoyages.wordpress.com/2016/09/26/stat-it-jojos-bizarre-masquerade/
https://solorpgvoyages.wordpress.com/2016/09/26/stat-it-jojos-bizarre-masquerade/
Friday, September 23, 2016
For all you icon lovers.
For all you icon lovers.
Originally shared by Adapt
This free set of icons ia meant for Web design, but I thi k they could also be put to good use wheb creating RPG maps.
http://www.webdesignerdepot.com/2016/09/free-download-citysets-icons/
Originally shared by Adapt
This free set of icons ia meant for Web design, but I thi k they could also be put to good use wheb creating RPG maps.
http://www.webdesignerdepot.com/2016/09/free-download-citysets-icons/
I would be very interested to see this in action.
I would be very interested to see this in action.
Originally shared by Richard Williams (Epistolary Richard)
The GMless Mystery Explainer
Several times in GMless games I've encountered the situation where one player creates a mystery, other players feed the mystery because it's so damn attractive and mysterious, and then no one's willing to explain the mystery because it's too gosh-darn big and intimidating. ( called this the black hole of GMless games and it's a good name for several reasons.)
To help get games out of that pickle, I've tested and developed this: the GMless Mystery Explainer. If your game develops a mystery and everyone's shying away from actually revealing any of it, then you can bring this out mid-game. You fill it out as far as you can and then follow the steps to reveal the mystery as part of the game (because it's no fun everyone stopping, figuring out the mystery outside the game and then trying to inject it that info back into the story).
So what this is, in truth, is a way of allocating responsibility to different players for them each to take a step forwards in explaining the mystery so the reveal can be enjoyed as part of the game.
There are two versions (so you can print it out double-sided). A 'Questions' version which provides a slower reveal as individual players take the responsibility to start linking unexplained events together. There's also a quicker 'Rumours' version where the players come up with their own theories, but are randomly allocated which are true. The players then have the responsibility to bring these facts into the story in order.
Feedback or anecdotes from games where you've used it are welcome.
Download the pdf below.
https://drive.google.com/file/d/0B9aDy3dv5nWvbEwzSU1oUUZUNEk/view?usp=sharing
Originally shared by Richard Williams (Epistolary Richard)
The GMless Mystery Explainer
Several times in GMless games I've encountered the situation where one player creates a mystery, other players feed the mystery because it's so damn attractive and mysterious, and then no one's willing to explain the mystery because it's too gosh-darn big and intimidating. ( called this the black hole of GMless games and it's a good name for several reasons.)
To help get games out of that pickle, I've tested and developed this: the GMless Mystery Explainer. If your game develops a mystery and everyone's shying away from actually revealing any of it, then you can bring this out mid-game. You fill it out as far as you can and then follow the steps to reveal the mystery as part of the game (because it's no fun everyone stopping, figuring out the mystery outside the game and then trying to inject it that info back into the story).
So what this is, in truth, is a way of allocating responsibility to different players for them each to take a step forwards in explaining the mystery so the reveal can be enjoyed as part of the game.
There are two versions (so you can print it out double-sided). A 'Questions' version which provides a slower reveal as individual players take the responsibility to start linking unexplained events together. There's also a quicker 'Rumours' version where the players come up with their own theories, but are randomly allocated which are true. The players then have the responsibility to bring these facts into the story in order.
Feedback or anecdotes from games where you've used it are welcome.
Download the pdf below.
https://drive.google.com/file/d/0B9aDy3dv5nWvbEwzSU1oUUZUNEk/view?usp=sharing
My solo play layout- using PDA Hipster as a manual/ journal.

My solo play layout- using PDA Hipster as a manual/ journal.
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