Friday, May 5, 2017

Here is the next installment of my LotFP dungeon crawl, wherein our heroes fortunes take a turn for the worse, but two of the party make a peculiar new friend.

Thursday, May 4, 2017

Part 3 of a sci-fi story using #so1um. A simple salvage mission turned into something much worse!

Wednesday, May 3, 2017

I just ran a short little solo adventure, using nothing but just a couple* cards from the sample of the Gamemaster's Apprentice deck. I didn't even keep notes, or use any game system.

I just ran a short little solo adventure, using nothing but just a couple* cards from the sample of the Gamemaster's Apprentice deck. I didn't even keep notes, or use any game system.

I started out, naturally, in a tavern, where Kirsten, the proprietor, enlisted my help. She had gems that she was planning on selling to invest in the tavern, however, they had been stolen. My help was needed to recover them.

Following Kirsten's lead, I went North to the shipyard that night. Having found some crates by a shop, I used the difficulty generator** to decide the odds of finding the gems before being caught: 8. I interpreted this as a high difficulty, rather than a high likelihood, so I went with bad odds. However, I still managed to do as such. I checked to see if I could return undetected-- neutral odds-- and yes, I could.

And so, I safely returned the gems to their rightful owner. Kirsten's tavern is saved!

...

I could have done a few things a little different, for a more interesting story. Rather than asking if I could find the gems before getting caught, I should have asked if I could could find the gems at all at this location, and then asking if I could do it before enemy contact.

If I continue this later, there's a good place to start: who would steal from Kirsten, and why? Does Kirsten know more than what she lets on? What sort of payment am I getting for that job?

* 12, double sided.

** 1-10, bell curve. 2d6 -1, I would guess.

3am Thoughts on a system- inspired by The Bean D2 RPG and by the disappointment in the ORE system ( not really one role for all); success comes in pairs. Hit a pair success! But alas at a price!


3am Thoughts on a system- inspired by The Bean D2 RPG and by the disappointment in the ORE system ( not really one role for all); success comes in pairs. Hit a pair success! But alas at a price!

Demands are top right, no opposing rolls like DW, visual, and oracle in feel and approach.

I want a system where one roll tells the whole story.

Comments?

Monday, May 1, 2017

One of the things I really like about group RPGs and published solo adventures is solving puzzles. This is probably the hardest thing to emulate in solitaire gaming. You can fake it with skill/attribute rolls, but this is a little bland.

One of the things I really like about group RPGs and published solo adventures is solving puzzles. This is probably the hardest thing to emulate in solitaire gaming. You can fake it with skill/attribute rolls, but this is a little bland.

So I had the idea that instead of solving a puzzle in play, I would try creating one instead. However long it took to create would count as the amount of time it took my PCs to solve. As a bonus, I could then share the puzzle with the community, so you can (potentially) drop it into your own games.

I'm sure this a is a less-is-more kind of thing; one or two per dungeon ought to suffice, and maybe not in every dungeon, either.

So here are some brief guidelines if you want to try it:

-The only real requirement is that is needs to fit the setting (in the example below, it was devised by Christian monks some time between the 11th and 12th century).
-However long it takes to think it up in real time becomes the approximate game time it takes for the PC/party to solve it, if time matters (e.g. round to the nearest Turn if you're using an OSR ruleset). If it's a two or more part/location puzzle, just average the time for each section.
-It can involve skill rolls if you want it to
-XP are only gained if the solution would normally earn them in the game you're playing
-You can use reference works to create it
-If you're offering it up to the community for their own use, please put the solution somewhere easy to find, but hard to stumble across accidentally.
-If you get stuck and give up, so do your characters. If you have a flash of inspiration afterwards, it means they need the help of an NPC or an item/spell they don't currently have.

There's a more long-winded write-up of this process at the end of my latest adventure report: http://aleaiactandaest.blogspot.co.uk/2017/05/lotfp-solo-hex-dungeon-crawl-part-v.html

But if you just want to see the first puzzle itself, click the link below (but if you want to use it, don't click on the links within until your PCs get that far):


Part V of my LotFP historical game, wherein the PCs descend into the catacombs.