Thursday, February 9, 2017

The fantastic reports of solo sessions with matt jackson's so1um point out the many qualities of this simple and elegant system.


The fantastic reports of solo sessions with matt jackson's so1um point out the many qualities of this simple and elegant system.
http://www.msjx.org/search/label/so1um

I am particularly interested in the table detailing the FU dice And & But results. I am thinking of extending it to 6 different outcomes, with no "monsters", since in my games monsters tend to be infrequent and often they are humanoids interchangeable with NPCs. So 1,3,4,6 could detail the "unique feature or situation" with slightly more specific hints, or could introduce something entirely different from the current entries. Any ideas for such an alternative version of the table?
Also, given the D6+"asymmetric D3" format of a couple of the outcomes, one could think of extending it to a table with a full 6x3 entries, but I guess that would be going too far...

Wednesday, February 8, 2017

This actual play doesn't have the play notes to how the content was generated. Everything however was random and I'm testing out a new interaction of the characters and a dialogue mechanism. Also I'm trying out a conflict topic mechanism. Underlining the text is a basic Fudge system building a polar set of seven attributes (rather than the ABS12), my ABS12 solo game engine, ABS2 fact generator, and my ABS12 drama escalator.

Here is the begining of another adventure using High Stakes.

Here is the begining of another adventure using High Stakes.
This one uses Fantasy + Steampunk settings

Monday, February 6, 2017

This was originally gonna be done in January, but stuff got in the way. Here's my game of 6 Hours to Midnight.

This was originally gonna be done in January, but stuff got in the way. Here's my game of 6 Hours to Midnight.
https://solorpgvoyages.wordpress.com/2017/02/06/midnights-shadow/

Originally shared by Sophia Brandt

Originally shared by Sophia Brandt

so1um Playtest #solorpg by matt jackson
using Urban Fantasy
http://dieheart.net/so1um-pt/

#so1um
http://dieheart.net/so1um-pt/

Context-based Keyword Generating Tool Updates!

Context-based Keyword Generating Tool Updates!

I've made some changes to make the tool a bit easier to use on mobile devices (you can click on the suggestions to add them to the writing box). I've also tried to optimize its performance a bit by only analyzing the text on first loading the page, and letting the end user choose when to analyze again (before, it would analyze the seed + new text every time the user typed). Works pretty good on my iPhone 6S. Not so good on my Samsung tablet (android 4.4.2), but I've been having performance issues with that device for a while.

The thing that seems to slow it down the most is the rendering of the links for each word, so in the future I will add a way for users to specify which words to filter out from analysis and prediction. Removing words like "a, the, of, in," etc, would help a lot as those are the ones that cause the most hiccups.

Anyway, you can play around with it at: http://mypersonaloracle.blogspot.com/2017/01/var-text-quick-brown-fox-jumps-over.html

I've been puttering along with my Oracle idea, stolen/inspired from the Ars Magica rules magic system. I made an initial set of chips and found it worked for me. So then I made a prettier version.

I've been puttering along with my Oracle idea, stolen/inspired from the Ars Magica rules magic system. I made an initial set of chips and found it worked for me. So then I made a prettier version.

The basic are that there are 5 realms (create, perceive, transform, destroy, and control) and 10 focuses on each chip. There is also a sun or moon in the background. The sun and Moon are the standard yes/no closed question mechanism.

The combination of a realm and a focus offers many possibilities. For example, say you run into an NPC who happens to be an old flame. You want know how they respond to seeing you. You draw the swirling heart which represents (among other things) emotions. Were that combined with "perceive" it may indicate that the the NPC still has feelings for you and colors how they interact.. However if it were combined with "create" we may have a situation where they are putting on a display of emotion, but it's not genuine.

I'm still working out the details, but I'm enjoying it so far. And I always enjoy having physical props at hand for any game, so this project is a good fit.