Monday, January 2, 2017

Happy new year fellow solo gamers.

Happy new year fellow solo gamers.

Another day, another adventure: Join me as I test out the Apocalypse World engine and combine it with Sophia Brandt's Miso RPG for a test drive in the familiar Star Wars universe.

https://solospelunking.wordpress.com/2017/01/02/testing-the-apocalypse-world-engine-and-the-miso-rpg-a-star-wars-one-shot-adventure/

Here is part 1 of an Example of Play game of mine using Splintered Realms' Sentinels of Echo City.

Here is part 1 of an Example of Play game of mine using Splintered Realms' Sentinels of Echo City.


https://plus.google.com/+magehammerChad/posts/bFWiSx3AKT2

Hi. All. I'm new here. I was asked to join and share my 'system' for solo role-playing.

Hi. All. I'm new here. I was asked to join and share my 'system' for solo role-playing.

One of my favorite parts of RPGs from the beginning (beginning being 1982: Moldvay set, btw) have been examples of play. Something about them has always thrilled me. I got the idea to do my own example of play during 3.x when our gaming group wasn't meeting as much as my RPG addiction allowed. I discovered an excellent solo play experience that has served my addiction well over the years. It also allows me to experience gaming systems I otherwise wouldn't be able to get to the table and pretty much play without having to be beholden to others' schedules.

After creating the characters, I set up a basic adventure outline in my head. When I do this with fantasy RPGs, I use a dungeon map and then basically free form the encounters as they go, inspired by the map itself. For this adventure, I don't have a map in mind, I am just thinking 'sewers' and going from there.

I usually get an idea for the Big Bad at the end of the adventure and who its primary minions will be and go from there adding other obstacles and other creatures as the adventure continues. Not planning out everything beforehand provides a level of discovery and uncertainty as I progress through the adventure. Not unlike what goes on in my mind when I write fiction.

I am essentially creating the players on the fly in my imagination as if I were playing their roles in a play. Each one a character playing a character. A play within a play, if you will.

However, the dice also create part of the narrative as well. All rolls are rolled not chosen which adds another layer of uncertainty to the narrative as I go. Plus. I love rolling dice!

I pretty much sit down after the wife and kids go to bed, gather my dice, fire up the laptop, and go. I usually play for about a half hour to an hour each time I sit down to do it. This game I have posted here consists of four such sessions.

Hope that illustrates my process well enough. Feel free to ask any other questions you may have.

Supports creating your own mystery adventures.

Supports creating your own mystery adventures.

Originally shared by Jacob Ross

Here's the first issue of the Kaigaku Chronicle! It's filled with useful stuff for players and GMs. Use it with Kaigaku or any other OSR rule set. There's info here on geisha and mysteries, and even a standalone game!
http://www.drivethrurpg.com/product/202025/Kaigaku-Chronicle-Vol-01-Issue-1

Have a wonderful 2017 and get my free minimalist freeform solo framework, Miso RPG.

Have a wonderful 2017 and get my free minimalist freeform solo framework, Miso RPG.
http://dieheart.net/miso-v1/
It is inspired by Bivius, Perfected and Wyaul Hyoiwto.
http://dieheart.net/miso-v1/