Friday, June 24, 2016

Part 12 of my Eberron campaign. Lots of combat this time, as the party takes on a whole warparty of cultists, and doesn't get the help that they expected.

After a little researching what other's have done, I'm going to try this medium size chart out for the system. It's not as big as the d100 nor as small as the d6 stuff that I have seen. It's based on three literary theory models.

After a little researching what other's have done, I'm going to try this medium size chart out for the system. It's not as big as the d100 nor as small as the d6 stuff that I have seen. It's based on three literary theory models.

I'm not sure I like the probability, but if I can organize the plots by more common in the middle and less common on the top and bottom, which I already did a little shifting around.

Thursday, June 23, 2016

Coming back around to some freeform (as well as trying to move forward soon with the Whitehack character I pieced together recently) and I'm kicking it off with Storymatic, which I haven't touched in at least 6 months.

Coming back around to some freeform (as well as trying to move forward soon with the Whitehack character I pieced together recently) and I'm kicking it off with Storymatic, which I haven't touched in at least 6 months.

Hoping something inspirational falls out of the magic hat and sticks as something fun, believable enough, and inspirational/energetic enough to encourage me to suss out additional details via more Storymatic, Backstory Cards, Game Mastery cards (I have both Plot Twists and Flashbacks now) GM's Apprentice, Mythic and other oracles.

I need a setting that's familiar, essentially modern but involves the fantastic, on either grand or small scale, I'm not sure what'll be more fun. I'm thinking WoD, the Mad City, the Sandman's Dreaming during Dream's absence/captivity, Nobilis, something weird for sure.

Maybe something inspired by Clive Barker, particularly Weaveworld or Imajica. A multiverse like Everway, MTG, Myst, Planescape - hell, Narnia would be awesome.

I dunno. What existing settings have you used/tweaked/customized, in solo games or for other players, that turned out really well? How much customizing did you do?

Really the point in using an existing setting for me here is saving time, comfortable familiarity, and ease of shake and bake random one-off encounters/characters/locations that may or may not tie into the established canon.

Thanks for your time.
Part 11 of my Dungeon World solo game. The party recruits another member, and tracks a large band of cultists. I'll post the big fight tomorrow.

Wednesday, June 22, 2016

So I was looking at the GameMaster's Apprentice stuff on DriveThru RPG.

So I was looking at the GameMaster's Apprentice stuff on DriveThru RPG.

This is marketed as a deck of cards, but I'm wondering how practical it is to use if you don't actually have physical cards to hand? I'm totally blind, and haven't pulled the trigger yet on the PDF. Is it possible to use this electronically in some form?

Any thoughts appreciated. The multiple randomizers seem intriguing.
http://www.drivethrurpg.com/product/156198/The-GameMasters-Apprentice-Sci-Fi

Tuesday, June 21, 2016

Not sure if/how to add solo play for this, but it's going to have the same system as The Million Moons of Manza.

Not sure if/how to add solo play for this, but it's going to have the same system as The Million Moons of Manza.

Originally shared by Jacob Ross

So the draft for my Samurai Hack Retroclone is basically done! I've got 8 example schools, equipment, the skeleton of the setting and pretty much everything else. Take a look and leave some comments if you like. This is getting compiled into a free book (complete standalone game), that I'm going to release on Drivethru. After that I'll kickstart it to create an expanded version (with more ryu and a new base class or two, plus more information on clans, mass warfare and the setting).