Latest from my blog for the Fortunes Wheel game:
Kickstarter in its last week
https://www.kickstarter.com/projects/1613337354/fortunes-wheel
These give the bare bones of a story - a location, some events and an encounter that can be done as improvised play with the system.
Friday, November 6, 2015
Hello everybody, since I am objectively having a hard time making something playable out of PZ8 The Giant Spider from Outer Space, I am afraid I will have to turn to something more complex / evolved.
Hello everybody, since I am objectively having a hard time making something playable out of PZ8 The Giant Spider from Outer Space, I am afraid I will have to turn to something more complex / evolved.
Months ago, Thaumiel Nerub suggested me "Better than Any Man". I read most of the book and I liked it, but I now think I want a more contemporary setting (i.e. closer to the actual XXI century world).
Here are some candidates I am considering:
* Lady Blackbird: I already made some prep for this, but never actually started playing.
https://solounmondodicarta.wordpress.com/?s=blackbird
I love the setting and I like the idea to have a great team of adventurers ready to go. Still, the system is way too complex to play solo (I want to keep book keeping to a very small minimum).
* Into the Odd: I recently bought the pdf. In order to use it for my purposes, I would probably have to simplify things even more. I like the idea to have encounters involving, let's say, 10 figures. I don't want to have to manage 20 counters (HP+STR for each figure).
* Strange Aeons: this is a Lovecraftian skirmish system (I like the idea). The most interesting thing is that they recently published a "Solo Deck" which should make it possible to play solo. If anyone knows more, I would be grateful for any additional information on the rule-set and the Solo Deck.
* Pulp Alley: I used this rather extensively. It has some very cool features (e.g. the generic scenarios), but I should buy some of the Campaign supplements in order to understand how to better connect the different encounters. Moreover, it also needs excessive book-keeping and I should extensively revise the rules to make them quicker.
Suggestions for an interesting setting (XIX-XXI Century, let's say from steampunk to near-future sci-fi)?
Suggestions for a very light, generic skirmish or rpg system? Ideally, I would like to be able to manage creatures of all kinds: I have a bunch of vehicles, plastic monsters and robots that I would like to use. In the style of OnePage WarStuff, recently mentioned by James Smith as well:
https://solorpgvoyages.wordpress.com/2015/11/02/sgam-2015-lets-play-braunstein-part-1-the-beginning/
https://onepagerules.wordpress.com/portfolio/warstuff/
At the moment, I think I would go for LBBB "Lady Blackbird in Bastion":
* Come up with an Into the Odd skirmish system (basically, by converting the ITO HP/STR system to a simple set of conditions: sound, wounded, apparently-dead)
* Convert LBB characters into ITO characters
* Play the LBB scenario using the simplified ITO rules (I would use the LBB universe, detailing it with the Oddpendium tables http://goo.gl/AdxmrJ )
I am not sure this makes sense.
Months ago, Thaumiel Nerub suggested me "Better than Any Man". I read most of the book and I liked it, but I now think I want a more contemporary setting (i.e. closer to the actual XXI century world).
Here are some candidates I am considering:
* Lady Blackbird: I already made some prep for this, but never actually started playing.
https://solounmondodicarta.wordpress.com/?s=blackbird
I love the setting and I like the idea to have a great team of adventurers ready to go. Still, the system is way too complex to play solo (I want to keep book keeping to a very small minimum).
* Into the Odd: I recently bought the pdf. In order to use it for my purposes, I would probably have to simplify things even more. I like the idea to have encounters involving, let's say, 10 figures. I don't want to have to manage 20 counters (HP+STR for each figure).
* Strange Aeons: this is a Lovecraftian skirmish system (I like the idea). The most interesting thing is that they recently published a "Solo Deck" which should make it possible to play solo. If anyone knows more, I would be grateful for any additional information on the rule-set and the Solo Deck.
* Pulp Alley: I used this rather extensively. It has some very cool features (e.g. the generic scenarios), but I should buy some of the Campaign supplements in order to understand how to better connect the different encounters. Moreover, it also needs excessive book-keeping and I should extensively revise the rules to make them quicker.
Suggestions for an interesting setting (XIX-XXI Century, let's say from steampunk to near-future sci-fi)?
Suggestions for a very light, generic skirmish or rpg system? Ideally, I would like to be able to manage creatures of all kinds: I have a bunch of vehicles, plastic monsters and robots that I would like to use. In the style of OnePage WarStuff, recently mentioned by James Smith as well:
https://solorpgvoyages.wordpress.com/2015/11/02/sgam-2015-lets-play-braunstein-part-1-the-beginning/
https://onepagerules.wordpress.com/portfolio/warstuff/
At the moment, I think I would go for LBBB "Lady Blackbird in Bastion":
* Come up with an Into the Odd skirmish system (basically, by converting the ITO HP/STR system to a simple set of conditions: sound, wounded, apparently-dead)
* Convert LBB characters into ITO characters
* Play the LBB scenario using the simplified ITO rules (I would use the LBB universe, detailing it with the Oddpendium tables http://goo.gl/AdxmrJ )
I am not sure this makes sense.
Thursday, November 5, 2015
I am not sure I understand completely, but any alternative to hex maps sounds interesting to me....
I am not sure I understand completely, but any alternative to hex maps sounds interesting to me....
https://tsojcanth.wordpress.com/2014/11/24/pointcrawls-and-random-exploration-words-plus-a-game-mechanic-supporting-solo-gaming/
https://tsojcanth.wordpress.com/2014/11/24/pointcrawls-and-random-exploration-words-plus-a-game-mechanic-supporting-solo-gaming
https://tsojcanth.wordpress.com/2014/11/24/pointcrawls-and-random-exploration-words-plus-a-game-mechanic-supporting-solo-gaming/
https://tsojcanth.wordpress.com/2014/11/24/pointcrawls-and-random-exploration-words-plus-a-game-mechanic-supporting-solo-gaming
Monday, November 2, 2015
Day #2 – Post #2 – Chronicles of Arax – Character Creation.
Day #2 – Post #2 – Chronicles of Arax – Character Creation.
My thoughts on character creation in the free RPG gamebook Chronicles of Arax.
Up for discussion and use! Please :)
https://malciggrpg.wordpress.com/2015/11/02/day-2-post-2-chronicles-of-arax-character-creation/
My thoughts on character creation in the free RPG gamebook Chronicles of Arax.
Up for discussion and use! Please :)
https://malciggrpg.wordpress.com/2015/11/02/day-2-post-2-chronicles-of-arax-character-creation/
Sunday, November 1, 2015
Day #1 – Post #1 – Solo Shadowrun – The Concept
Day #1 – Post #1 – Solo Shadowrun – The Concept
https://malciggrpg.wordpress.com/2015/11/01/day-1-post-1-solo-shadowrun-the-concept/
https://malciggrpg.wordpress.com/2015/11/01/day-1-post-1-solo-shadowrun-the-concept/
Happy November, guys. Here's a rules set if you're interested in doing something for Extra Life
Happy November, guys. Here's a rules set if you're interested in doing something for Extra Life
https://solorpgvoyages.wordpress.com/2015/11/01/stay-alive-the-extra-life-inspired-rpg/
https://solorpgvoyages.wordpress.com/2015/11/01/stay-alive-the-extra-life-inspired-rpg/
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