Monday, July 20, 2015

Bringing Back the Solo - Pt 2

Bringing Back the Solo - Pt 2
http://img.4plebs.org/boards/tg/image/1409/64/1409640242739.jpg

Bringing Back the Solo - Pt 1

Bringing Back the Solo - Pt 1
Interesting article I found while doing a google search for solo roleplaying.
http://img.4plebs.org/boards/tg/image/1409/64/1409640084571.jpg

a good format for writing down solo plays in a blog post

a good format for writing down solo plays in a blog post

I'm still searching for a good way to format the text in a blog post to distinguish between mechanical bits, narrative bits, GM text and player text.

For example:
- mechanical bits like dice rolls are in [ ]: (Example: [roll 1d6 = 5])

- normal narrative bits are written without formatting (Example: John threatens the thug with his knife.)

-GM text is written in code blocks (Example: you can see it in this post here, can't do it on G+: http://dieheart.net/ap-dungeon-world-one/)

- player text (in character) is written in italics (Example: John: "Hey, do you really want to do that?)

The aim is that the reader can instantly distinguish between the different parts of the write-up so it's easier to read.
Does anyone have a better idea? Color is not an option in my blog.

Wednesday, July 15, 2015

A while ago I wrote a rpg system which should be easily playable solo (originally it was intended with Tiny Solitary Soldiers). It's generic, uses descriptive character creation and dice results which are similar to FU. Not playtested though.

Sunday, July 12, 2015

Originally shared by Jacob Ross

Originally shared by Jacob Ross

So, thinking about that one-page planet I shared, would you like a toolkit that lets you create your own planet adventure sets?

Thursday, July 9, 2015

I'm working on a supplement or series of supplements that let a player tell their story without a GM, but which also serve as fast campaign inspiration. This is one of the possibilities. I'm also considering something where instead of listing specifics, the roll results direct you to an entry on another page close by. This would allow greater detail and variation. What do you think?


I'm working on a supplement or series of supplements that let a player tell their story without a GM, but which also serve as fast campaign inspiration. This is one of the possibilities. I'm also considering something where instead of listing specifics, the roll results direct you to an entry on another page close by. This would allow greater detail and variation. What do you think?