So a while back, I sat down and played a Dungeons and Dragon board game with some friends. It was... mostly fun, but what I really took away from it was the simple AI built into the game's monsters.
Jump to last night, when I was knocking together materials for a FASERIP solo game. I got to thinking about how nice the ranks in that game are for describing things, and lamenting the fact that I am lazy and don't want to roll up a whole mess of NPCs right now. That got me to thinking. We have some wonderful resources in the community, but would people be interested in a sort of shared character library?
I picture things like attributes described in terms (al a FASERIP), and some simple AI built in. Something an individual could grab and drop into their world, know roughly how the character would react, and away they'd go.
An example:
John the Fighty Man
Strength Decent
Agility Average
Fortitude Great
Reason Bad
Intuition Average
Charisma Average
Special Powers / Traits
Three time winner of the "Eat a stone's weight in cheese." competition.
Behavior:
When intimidated this character reacts: Hostilely
Personality-wise, this character is: Jovial, if unhelpful.
When in combat, this character:
1.) Attacks aggressively
2.) Retreats at 1/4 health
Commonly found at: Ale houses, brothels, puppet shows.
Thoughts?
Wednesday, May 13, 2015
Tuesday, May 12, 2015
I just joined this community and it is amaaazing! The resources are all wonderful! Thanks everyone for being awesome!
I just joined this community and it is amaaazing! The resources are all wonderful! Thanks everyone for being awesome!
I'm just making my first forays into Solo-RPGs at the moment, and hope to share some experiences soon. At the moment I'm also thinking through some theoretical questions, given what I've read in the last few days.
Q: Solo-RPGery as discussed in what I've seen so far seems to be based on the premise of GM-emulation. Are there any instances of platforms/resources/etc. for PC-emulation, during which session a human is the GM and the emulators are the "players"?
I'm just making my first forays into Solo-RPGs at the moment, and hope to share some experiences soon. At the moment I'm also thinking through some theoretical questions, given what I've read in the last few days.
Q: Solo-RPGery as discussed in what I've seen so far seems to be based on the premise of GM-emulation. Are there any instances of platforms/resources/etc. for PC-emulation, during which session a human is the GM and the emulators are the "players"?
Sunday, May 10, 2015
I was using The Covetous Poet's Adventure Creator and he suggested pre-rolling d1000 random numbers to save time while playing. I did a quick google and the first random number generator site I found was GraphPad Software.
I was using The Covetous Poet's Adventure Creator and he suggested pre-rolling d1000 random numbers to save time while playing. I did a quick google and the first random number generator site I found was GraphPad Software.
I was able to generate a shed-load of numbers for d1000, d100 & d10 and copy/paste them into OneNote, from where I was able to print them for when I didn't have dice or a dice app handy.
A small tip, but it beats writing out your own!
Regards,
Alan
http://graphpad.com/quickcalcs/randomN1.cfm
I was able to generate a shed-load of numbers for d1000, d100 & d10 and copy/paste them into OneNote, from where I was able to print them for when I didn't have dice or a dice app handy.
A small tip, but it beats writing out your own!
Regards,
Alan
http://graphpad.com/quickcalcs/randomN1.cfm
Thursday, May 7, 2015
Look at this!

Look at this!
Originally shared by Eric Nieudan
Random dungeons with Story Cubes
It struck me the other day: all these Story Cubes I have and never use should work wonders for die-drop maps. The dungeon below was built in about 30 minutes. I did four drops with a handful dice, and didn't really stick to a procedure. My idea was to draw the map, then add occupants, then work on the story, but the evocative power of the images made my tired brain mix it up a little.
The notes on the map aren't ready to run, but I reckon it'd only take an hour or so to finalise it all. So yay for Story Cubes!
Friday, May 1, 2015
Question for the group:
Question for the group:
The Chaosium Cthulhu Adventure Alone Against the Flames could be played though in a couple of hours (with dramatic flare). For you own personal Solo RPG games, Are you looking for something that plays in or around that time, shorter or longer? Explanations and examples are welcome.
The Chaosium Cthulhu Adventure Alone Against the Flames could be played though in a couple of hours (with dramatic flare). For you own personal Solo RPG games, Are you looking for something that plays in or around that time, shorter or longer? Explanations and examples are welcome.
Thanks to the suggestions I received on the Pen&Paper RPG bloggers community

Thanks to the suggestions I received on the Pen&Paper RPG bloggers community
https://plus.google.com/112321100855601084365/posts/f7JkNa4mrbX
I have downloaded Lady Blackbird by John Harper.
http://www.onesevendesign.com/ladyblackbird/
I have used a photograph of the American BB-35 Texas battleship to create my own version of the imperial Hand of Sorrow starship. I printed the photograph
https://www.withfriendship.com/images/h/39732/uss-texas-bb35-page-1.jpg
and I did all the rest with paper, scissors, colors and brushes. It takes a lot more time than Gimp, but it's fun :)
The cool thing about BB-35 is that you get very detailed maps of the whole battleship / starship!
http://www.bb35library.usstexasbb35.com/imagess/deckplans/1944plans/full-size/1944large.html
Of course, nothing of this is necessary to play Lady Blackbird, which looks very cool and simple.
A tiny solo game I wrote. Hopefully of some interest here :-)
A tiny solo game I wrote. Hopefully of some interest here :-)
Originally shared by Ivan Vaghi
And here is Wicked Blades of the Blood Forest, my submission for the 200 words RPG challenge!
The short format gave me the courage to put together my first game and I learned so much by doing it!
My main inspirations were In a Wicked Age, Blades in the Dark, The Quiet Year.
http://bit.ly/wickedblades-v1_0
Originally shared by Ivan Vaghi
And here is Wicked Blades of the Blood Forest, my submission for the 200 words RPG challenge!
The short format gave me the courage to put together my first game and I learned so much by doing it!
My main inspirations were In a Wicked Age, Blades in the Dark, The Quiet Year.
http://bit.ly/wickedblades-v1_0
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