Friday, October 31, 2014

What do you do if and when when your random event/character generator stops feeling random? Like an NPC generator that gives out the same results or you manage to do all the random plots that the event generator has on its list?

Friday, October 24, 2014

How is everyone getting on with their #solorpg games?

How is everyone getting on with their #solorpg games?

I'm about to start a new campaign today after so long without gaming. Who knew setting up a business could be so much work!

Tuesday, October 21, 2014

Here is my take on a Conan in the late peak of his adventures, presented as a Scarlet Hero:

Here is my take on a Conan in the late peak of his adventures, presented as a Scarlet Hero:

Conan of Aqualonia    
Scarlet Hero, Level 12 Warrior
HP: 78 AC 4 (scale), AC 8 otherwise

STR 19 INT 13  WIS 17  DEX 16  CON 18  CHA 16

+1 Two-handed Sword (+17) 1d10 (+5)
Dagger (+16) 1d4 (+4)

Fray Die: 1d8

Traits (16 total pts)
Son of Cimmeria +2 (barbarian culture, cold survival, blacksmith)
Slave of Brutheim +2 (endurance, perseverance)
Thief of Zamora +2 (climbing, raiding)
Soldier of Turan +3 (footman’s culture, training, discipline, jungle survival)
Corsair of the Black Coast +4 (sailing, pirate culture, sea survival)
General of Aqualonia +3 (tactics, leadership)

Thursday, October 16, 2014

Here's a guide for using Mythic GME and FU RPG by Mats Lintonsson .

Here's a guide for using Mythic GME and FU RPG by Mats Lintonsson .
I personally often use FU's dice system as an oracle instead of the yes/no-function of GME.
Mythic GME and FU certainly play nice together.

#mythicgme   #furpg

Sunday, October 12, 2014

After some discussion about a collaborative solo-rpg game, I want to get a firm number of people who would participate and start getting email address. Respond to this thread, send me a PM, or email me at bmarkslash7 gmail com.

After some discussion about a collaborative solo-rpg game, I want to get a firm number of people who would participate and start getting email address.  Respond to this thread, send me a PM, or email me at bmarkslash7 gmail com.

If only a couple of people are interested, I would propose a sequential game, where one person has an adventure and then passes the system to the next person in line.
If many people are interested, I would propose a simultaneous game, where people check out (and yes, return) resources to use in an adventure.

Thursday, October 2, 2014

I want to judge interest in a project that is Labyrinth Lord combined with permanence and rule changes ala Risk Legacy

I want to judge interest in a project that is Labyrinth Lord combined with permanence and rule changes ala Risk Legacy

Alex Yari 's (fun and awesome) Un-solo experiment started me thinking about non-solo components for solo-rpging.  One thing I thought about was exchanging characters or sending characters off to be in someone else's game.  Another thing we could exchange is a rulebook (taken from Dyson Logos's awesomeizing, see https://plus.google.com/+DysonLogos/posts/af3QCyCLCYf).  Within that rulebook, we could add house rules, change sections, include adventures that have occurred as well as characters that exist.  The basic idea would be to use the rules and information in the book for your adventure or two, add and change whatever you wanted, and then send the rulebook to someone else.

Interested?